Teleporters: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (tidy & categorized (remember: this is more general than TF2)) |
||
Line 1: | Line 1: | ||
Teleporters can be created using standard Source entities. | Teleporters can be created using standard Source entities. | ||
== | == One-way teleporter == | ||
<!-- I think this image does not properly exemplify the "brushwork" considered in this tutorial. Consider replacing it with a more explicit image? --> | |||
[[image:Rustiznotch_teleportation.jpg|thumb|right|200px|An example teleportation room.]] | |||
Start by creating a [[trigger_teleport]] as a [[brush_entity]] and placing it where you want the teleport ''entry'' zone to be. This will be the area in which a player must enter to be teleported (see picture on the right). | |||
:* Set the 'Remote Destination' to an arbitrary name ('''destination1''', for example). | |||
:* Change to the 'Flags' tab and check the 'Clients' flag. | |||
Next, create an [[info_teleport_destination]] as an [[Entity_Creation|entity]] where you want the teleport ''exit'' zone. This will be the area where the player is teleported to. | |||
:* Set the 'Name' attribute to the arbitrary name that was used in the previous step ('''destination1'''). | |||
{{clr}} | |||
<!-- Suggestion to write a section on two-way teleporters, perhaps? (in a way that the player doesn't get infinitely teleported back and forth...like adding a "delay" before allowing to teleport back again) --> | |||
[[ | |||
[[Category:Level Design Tutorials]] |
Revision as of 14:42, 30 January 2008
Teleporters can be created using standard Source entities.
One-way teleporter
File:Rustiznotch teleportation.jpg
An example teleportation room.
Start by creating a trigger_teleport as a brush_entity and placing it where you want the teleport entry zone to be. This will be the area in which a player must enter to be teleported (see picture on the right).
- Set the 'Remote Destination' to an arbitrary name (destination1, for example).
- Change to the 'Flags' tab and check the 'Clients' flag.
Next, create an info_teleport_destination as an entity where you want the teleport exit zone. This will be the area where the player is teleported to.
- Set the 'Name' attribute to the arbitrary name that was used in the previous step (destination1).