Source SDK Release Notes: Difference between revisions

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=== Hammer ===
=== Hammer ===
* Fixed crashes that began as a result of a Source Engine update the week of 1/7.
* Fixed crashes that began as a result of a Source Engine update the week of 1/7.
* Hammer lighting preview renders some scenes completely dark.


=== SDK Launcher ===
=== SDK Launcher ===
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=== Content Creation Utilities ===
=== Content Creation Utilities ===
* There is no longer a need to add -nop4 to the command lines of ''studiomdl'' and ''vtex''.
* There is no longer a need to add -nop4 to the command lines of ''studiomdl'' and ''vtex''.
=== SDK Source Code ===
* Client and server DLLs are now being copied to mod's 'bin' directory after build.
* Create Mod Wizard now adds App IDs 420 (HL2:Ep2) and 440 (TF2) to the mod's gameinfo.txt for SP and MP mods respectively.


== Current Known Issues ==
== Current Known Issues ==
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* The Particle Editor is not presently included in the Source SDK.
* The Particle Editor is not presently included in the Source SDK.
* Updated SDK shaders are not presently included in the Source SDK.
* Updated SDK shaders are not presently included in the Source SDK.
* Due to issues with app ID 218 users should specify app ID 420 for single-player mods and app ID 440 for multi-player mods.
* Client and server DLLs are not being copied to mod directory after build.
* Hammer lighting preview renders some scenes completely dark.


See [[Source SDK Known Issues]] or [http://developer.valvesoftware.com/bugzilla Bugzilla] for a more complete list of known issues and workarounds.
See [[Source SDK Known Issues]] or [http://developer.valvesoftware.com/bugzilla Bugzilla] for a more complete list of known issues and workarounds.

Revision as of 09:19, 26 January 2008

Source SDK Update 01/24/2008

Getting the Source SDK Beta

To run this beta version you will need to add -beta srcsdk0122 to your command line when you start Steam. This can be done by opening up the Windows shortcut you use to launch Steam and adding -beta srcsdk0122 right after Steam.exe. Please report any issues you find in Bugzilla.

Enhancements

SDK Launcher

  • There is now a drop list that allows the user to switch between engine versions. No need to specify engine version as a launch option.

SDK Source Code

  • Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box.
  • It is still possible to create mods based on HL2:Episode One using the legacy version of the Source Engine.

Faceposer

  • New menu option allows the user to build a scenes.image file. This allows users to add custom scenes to Orange Box games.

Hammer

  • Two new lighting preview modes are available. 'Note:' 3D Ray-traced Lighting Preview can cause Hammer to run slowly for complicated maps.

Bug fixes

Hammer

  • Fixed crashes that began as a result of a Source Engine update the week of 1/7.
  • Hammer lighting preview renders some scenes completely dark.

SDK Launcher

  • The %VProject% env var is again being dynamically set when you change the current mod in the SDK launcher.

Content Creation Utilities

  • There is no longer a need to add -nop4 to the command lines of studiomdl and vtex.

SDK Source Code

  • Client and server DLLs are now being copied to mod's 'bin' directory after build.
  • Create Mod Wizard now adds App IDs 420 (HL2:Ep2) and 440 (TF2) to the mod's gameinfo.txt for SP and MP mods respectively.

Current Known Issues

  • Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
  • Linux makefiles shipped with the SDK are incomplete and will be updated in the next release.
  • The Particle Editor is not presently included in the Source SDK.
  • Updated SDK shaders are not presently included in the Source SDK.

See Source SDK Known Issues or Bugzilla for a more complete list of known issues and workarounds.

Previous Releases

  • Click here for information on previous releases.