Source SDK Release Notes: Difference between revisions

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== Source SDK Update 11/14/2007 ==
== Source SDK Update 01/24/2008 ==


== Current Known Issues ==
=== Getting the Source SDK Beta ===
To run this beta version you will need to add <code>-beta srcsdk0122</code> to your command line when you start Steam. This can be done by opening up the Windows shortcut you use to launch Steam and adding <code>-beta srcsdk0122</code> right after <code>Steam.exe</code>. Please report any issues you find [http://developer.valvesoftware.com/bugzilla in Bugzilla].


* You must add this to the launch options for the Source SDK in order to edit games that run using the Ep1 version of the Source engine
== Enhancements ==
  -engine ep1
* The sourcesdk_content folder is not getting updated consistently so we suggest selecting 'Refresh SDK Content' the first time that you run the SDK.
* When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. We will eliminate this need in a subsequent release.
* The %VProject% env var is not getting dynamically set anymore when you change the mod in the SDK launcher.
* Cannot create shortcuts to Hammer, Faceposer, and Model Viewer since.


See [[Source SDK Known Issues]] or [http://developer.valvesoftware.com/bugzilla Bugzilla] for a more complete list of known issues and workarounds.
=== SDK Launcher ===
* There is now a drop list that allows the user to switch between engine versions. No need to specify engine version as a launch option.


== Enhancements ==
=== SDK Source Code ===
* Modders can now create single player and multi-player mods based in the '''HL2:Episode Two''' source code when the engine version is set to '''The Orange Box'''.
* It is still possible to create mods based on '''HL2:Episode One''' using the legacy version of the Source Engine.


=== SDK Content ===
=== Faceposer ===
* Map source for Portal level 'testchamber_a_05' is included for reference.
* New menu option allows the user to build a scenes.image file. This allows users to add custom scenes to Orange Box games.
* In order to support multiple versions of the SDK tools the directory structure underneath 'sourcesdk\bin' has changed.
  'sourcesdk\bin'              - contains binaries needed to run the Source SDK launcher
  'sourcesdk\bin\ep1\bin      - contains Ep1 engine compatible versions of the SDK tools
  'sourcesdk\bin\orangebox\bin - contains Orange Box engine compatible versions of the SDK tools


=== SDK Launcher ===
=== Hammer ===
* SDK Launcher can run either the Orange Box compatible versions of the SDK tools or the Ep1 versions. The newest tools are run by default, but specifying '-engine ep1' in the launch options of the Source SDK tool will have the launcher run the previous versions of Hammer, Faceposer, and Model Viewer.
* Two new lighting preview modes are available. 'Note:' 3D Ray-traced Lighting Preview can cause Hammer to run slowly for complicated maps.


== Bug fixes ==
== Bug fixes ==


=== Hammer ===
=== Hammer ===
* Cubemaps can now be built for maps running in the Orange Box engine.
* Fixed crashes that began as a result of a Source Engine update the week of 1/7.
* Added Hammer models and materials that were missing in the 11/07 release.
* Fixed crash when opening VGUI model browser in Ep1 engine version of Hammer.


=== SDK Launcher ===
=== SDK Launcher ===
* Fixed changes to GameConfig.txt being lost randomly
* The %VProject% env var is again being dynamically set when you change the current mod in the SDK launcher.


=== Model Viewer ===
=== Content Creation Utilities ===
* Fixed crash opening 'Load Model' dialog in HLMV with HL2:Episode Two set as the current game.
* There is no longer a need to add -nop4 to the command lines of ''studiomdl'' and ''vtex''.
 
== Current Known Issues ==
* Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
* Linux makefiles shipped with the SDK are incomplete and will be updated in the next release.
* The Particle Editor is not presently included in the Source SDK.
 
See [[Source SDK Known Issues]] or [http://developer.valvesoftware.com/bugzilla Bugzilla] for a more complete list of known issues and workarounds.


== Previous Releases ==
== Previous Releases ==

Revision as of 12:10, 24 January 2008

Source SDK Update 01/24/2008

Getting the Source SDK Beta

To run this beta version you will need to add -beta srcsdk0122 to your command line when you start Steam. This can be done by opening up the Windows shortcut you use to launch Steam and adding -beta srcsdk0122 right after Steam.exe. Please report any issues you find in Bugzilla.

Enhancements

SDK Launcher

  • There is now a drop list that allows the user to switch between engine versions. No need to specify engine version as a launch option.

SDK Source Code

  • Modders can now create single player and multi-player mods based in the HL2:Episode Two source code when the engine version is set to The Orange Box.
  • It is still possible to create mods based on HL2:Episode One using the legacy version of the Source Engine.

Faceposer

  • New menu option allows the user to build a scenes.image file. This allows users to add custom scenes to Orange Box games.

Hammer

  • Two new lighting preview modes are available. 'Note:' 3D Ray-traced Lighting Preview can cause Hammer to run slowly for complicated maps.

Bug fixes

Hammer

  • Fixed crashes that began as a result of a Source Engine update the week of 1/7.

SDK Launcher

  • The %VProject% env var is again being dynamically set when you change the current mod in the SDK launcher.

Content Creation Utilities

  • There is no longer a need to add -nop4 to the command lines of studiomdl and vtex.

Current Known Issues

  • Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
  • Linux makefiles shipped with the SDK are incomplete and will be updated in the next release.
  • The Particle Editor is not presently included in the Source SDK.

See Source SDK Known Issues or Bugzilla for a more complete list of known issues and workarounds.

Previous Releases

  • Click here for information on previous releases.