Weapon crowbar: Difference between revisions
		
		
		
		
		
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| C4tacCnaac (talk | contribs)  (basc4t) | m (Reverted edit of C4tacCnaac, changed back to last version by Mark WiseCarver) | ||
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Revision as of 20:59, 20 January 2008
Entity Description
The weapon_crowbar entity can be used to place a crowbar in a map. The crowbar also follows all physics rules as if it were a prop_physics.
In Half-Life 2: Deathmatch, players with a rebel player model will spawn with a crowbar, but not a stunstick.
