User talk:CRAIG.W.HARDY: Difference between revisions

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== Welcome! ==
Hello there and welcome to the VDC! It's safer here ;) To sign your posts, add the following characters after your text: <nowiki>--~~~~</nowiki>. For additional help see the [[Help]] / [[Help:Editing]] pages, or feel free to ask a question! --[[User:Etset|Etset]] 13:31, 19 Jan 2008 (PST)
== A door problem ==
I followed the tutorial about doors only opening after setup is complete,but the doors open as soon as i go near them.I have 6 doors that will open so i have created 6 logic_relay entities,i have entered the outputs but as i say the doors open as soon as you go near them,what have i done wrong.  
I followed the tutorial about doors only opening after setup is complete,but the doors open as soon as i go near them.I have 6 doors that will open so i have created 6 logic_relay entities,i have entered the outputs but as i say the doors open as soon as you go near them,what have i done wrong.  


Retrieved from "http://developer.valvesoftware.com/wiki/Talk:TF2/Creating_a_Linear_Gameplay_Map"
Retrieved from "[[Talk:TF2/Creating_a_Linear_Gameplay_Map]]" {{unsigned|CRAIG.W.HARDY}}
:Are you referring to [[TF2/Creating_a_Linear_Gameplay_Map#Handling_Doors|this part]] of the [[TF2/Creating a Linear Gameplay Map|article]]?
:The article states that you must setup the '''''OnSetupFinished''''' outputs of the [[Team_Round_timer|team_round_timer]] entity. Are you sure you used those outputs? And did you use the outputs for ''all'' of the doors? The article states that you must target '''all''' of the [[logic_relay]] entities with those outputs. --[[User:Etset|Etset]] 13:31, 19 Jan 2008 (PST)

Revision as of 14:31, 19 January 2008

Welcome!

Hello there and welcome to the VDC! It's safer here ;) To sign your posts, add the following characters after your text: --~~~~. For additional help see the Help / Help:Editing pages, or feel free to ask a question! --Etset 13:31, 19 Jan 2008 (PST)

A door problem

I followed the tutorial about doors only opening after setup is complete,but the doors open as soon as i go near them.I have 6 doors that will open so i have created 6 logic_relay entities,i have entered the outputs but as i say the doors open as soon as you go near them,what have i done wrong.

Retrieved from "Talk:TF2/Creating_a_Linear_Gameplay_Map" Unsigned comment added by CRAIG.W.HARDY (talkcontribs) Always sign your posts with four tildes (~~~~)

Are you referring to this part of the article?
The article states that you must setup the OnSetupFinished outputs of the team_round_timer entity. Are you sure you used those outputs? And did you use the outputs for all of the doors? The article states that you must target all of the logic_relay entities with those outputs. --Etset 13:31, 19 Jan 2008 (PST)