Talk:Env speaker: Difference between revisions

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:They're used in 13 HL2 maps. One of which is d1_trainstation_01 where Barney nags you to get going. --[[User:Mark WiseCarver|wisemx]] 07:45, 14 Aug 2005 (PDT)
:They're used in 13 HL2 maps. One of which is d1_trainstation_01 where Barney nags you to get going. --[[User:Mark WiseCarver|wisemx]] 07:45, 14 Aug 2005 (PDT)
::It uses [[Response system]]. The page needs more help and I don't fully understand it yet... Anyway I think env_speaker uses scripts/talker/nags_(scenes).txt files and  terminal_pa.txt, then generate NPC responses. --[[User:N-neko|N-neko]]
::It uses [[Response system]]. The page needs more help and I don't fully understand it yet... Anyway I think env_speaker uses scripts/talker/nags_(scenes).txt files and  terminal_pa.txt, then generate NPC responses. --[[User:N-neko|N-neko]]
:::I added a bit of nekos insight to the description and fixed the Turn off, maybe someone will fix the hackjob description or find it need more and go find otu more [[User:Angry Beaver|Angry Beaver]]

Revision as of 12:21, 14 August 2005

If any one knows of an in game example of this entity working could they let me know? Im unsure of what this does. --Treb 06:45, 14 Aug 2005 (PDT)

They're used in 13 HL2 maps. One of which is d1_trainstation_01 where Barney nags you to get going. --wisemx 07:45, 14 Aug 2005 (PDT)
It uses Response system. The page needs more help and I don't fully understand it yet... Anyway I think env_speaker uses scripts/talker/nags_(scenes).txt files and terminal_pa.txt, then generate NPC responses. --N-neko
I added a bit of nekos insight to the description and fixed the Turn off, maybe someone will fix the hackjob description or find it need more and go find otu more Angry Beaver