User:Karrus: Difference between revisions
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== New Tool Textures For Hammer == | == New Tool Textures For Hammer == | ||
I | I made some new tool texture for the Hammer Editor. These tools have no parameters set to them(unlike tools such as player clip, hint, and light block). They allow the mapper to keep better track of brush based enities such as [http://developer.valvesoftware.com/wiki/Func_precipitation func precipitation], [http://developer.valvesoftware.com/wiki/Func_illusionary func_illusionary],[http://developer.valvesoftware.com/wiki/Trigger_wind triggerwind], [http://developer.valvesoftware.com/wiki/Func_dustmotes func_dustmotes], and perhaps any other use one might find for them. | ||
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== Chernobyl, need I say more? Of course == | |||
One problem I have with mapping, is getting board of the same map over time. So I'm taking a short break from it, and have started work on a grand Chernobyl map based on the Power Plant and the surrounding areas(roads, buildings and all), and not so much on Stalker's design(the big wacky emitters shooting lightning into space etc...). | |||
Like Stalker however, it will be a free roaming map, building access and trinket control possibly included, along with a slightly faster ep2 car. To be able to scale it to accuritly match the actual size of it, I made 1 big texture from combined screenshots and used it in Hammer. While using videos such as one on [http://pripyat.com/ Pripyat's main website] which was made by the BBC back in 1996, I'll hopefully be able to make a near realistic setting that one might find at the actual location. | |||
[[Image: | In the pic on the left, you'll notice a little black spec on the corner of the plant, that would be Alyx. On the right is an overview of the texture I'm using to scale the design correctly. | ||
'''[[Image:Chernobylrplantscale_01.jpg|thumb|left|150px|Plant Scale]]''' | |||
'''[[Image:Chernobylplantscale overview.jpg|thumb|left|150px|Plant Overview]]''' |
Revision as of 02:17, 10 January 2008
About Me
I'm still a bit in the post-newbish area of Source mapping, as I'm just now starting to grasp the complex workings of Hammer.
Contact Details
SteamID: Karrus
Places I'm know to be at
Xenobase.com(Admin for a Neo-TF Server)
I'll add more later
New Tool Textures For Hammer
I made some new tool texture for the Hammer Editor. These tools have no parameters set to them(unlike tools such as player clip, hint, and light block). They allow the mapper to keep better track of brush based enities such as func precipitation, func_illusionary,triggerwind, func_dustmotes, and perhaps any other use one might find for them.
My W.I.P.
Though I've messed around with hammer for about a year now, I have yet to actually "make" my own complete map. So I thought a good start would be a place I've always want to visit, that of course being the nightclub Amnesia in Ibiza
Here's a reference photo, a screenshot at the same angle, and of the dj booth that I've completed so far:
Chernobyl, need I say more? Of course
One problem I have with mapping, is getting board of the same map over time. So I'm taking a short break from it, and have started work on a grand Chernobyl map based on the Power Plant and the surrounding areas(roads, buildings and all), and not so much on Stalker's design(the big wacky emitters shooting lightning into space etc...).
Like Stalker however, it will be a free roaming map, building access and trinket control possibly included, along with a slightly faster ep2 car. To be able to scale it to accuritly match the actual size of it, I made 1 big texture from combined screenshots and used it in Hammer. While using videos such as one on Pripyat's main website which was made by the BBC back in 1996, I'll hopefully be able to make a near realistic setting that one might find at the actual location.
In the pic on the left, you'll notice a little black spec on the corner of the plant, that would be Alyx. On the right is an overview of the texture I'm using to scale the design correctly.