TF2/Round time: Difference between revisions
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== Setup Timer == | == Setup Timer == | ||
To create a setup timer, all you need is a '''[[ | To create a setup timer, all you need is a '''[[Team_Round_timer]]''' entity. | ||
#To start off, create the '''team_round_timer''' entity (you can place it anywhere), naming it is optional. | #To start off, create the '''team_round_timer''' entity (you can place it anywhere), naming it is optional. |
Revision as of 15:40, 6 January 2008
Setup Timer
To create a setup timer, all you need is a Team_Round_timer entity.
- To start off, create the team_round_timer entity (you can place it anywhere), naming it is optional.
- Open up the Properties.
- In Timer length, put in how long your map should run for (in seconds). I like to put 2400 but any is good.
- In Max timer length, put how many seconds the maps maximum time can go up, using SetTime or Addtime.
- Start Paused: Unless you plan to trigger the timer to start or something else, then set it to no.
- Setup Timer length: You can put anything in here, although under 2 minutes is recommended.
- Reset on round restart: Yes
- Use countdowns sounds: Best if set to yes.
- Show time in HUD: Preferably yes (Note: You can only show one timer in the HUD at a time).