Team control point round: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (minoro) |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=team_control_point_round}} | {{wrongtitle|title=team_control_point_round}} | ||
== | == Entity description == | ||
Control Point Round (you may have as many of these in the map as you would like). <!-- more like, assumes command over master --> | |||
==Keyvalues== | == Availability == | ||
This [[Point entity|point entity]] is exclusive to Team Fortress 2. | |||
== Keyvalues == | |||
* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv enabledisable}} | * {{kv enabledisable}} | ||
Line 15: | Line 15: | ||
: <integer> The priority value for this round (must be >= 0). Higher priority rounds will be picked first. If multiple rounds have the same priority value, a random selection will be used. | : <integer> The priority value for this round (must be >= 0). Higher priority rounds will be picked first. If multiple rounds have the same priority value, a random selection will be used. | ||
* '''cpr_restrict_team_cap_win''' | * '''cpr_restrict_team_cap_win''' | ||
: <choices> Prevent this team from winning by capping all the points. Overrides the cpm_restrict_team_cap_win setting in [[team_control_point_master]]. | : <choices> Prevent this team from winning by capping all the points. Overrides the <code>cpm_restrict_team_cap_win</code> setting in [[team_control_point_master]]. | ||
:{| | :{| | ||
! Literal Value || Description | ! Literal Value || Description | ||
Line 26: | Line 26: | ||
|} | |} | ||
* '''cpr_cp_names''' | * '''cpr_cp_names''' | ||
: <string> Names of the control points included in this round (space delimited). Control points may belong to more than one control point round. | : <string> Names of the control points included in this round (space delimited). Control points may belong to more than one control point round. The names of the control points (and the rounds) should all be unique. | ||
<!-- | <!-- | ||
==Flags== | == Flags == | ||
This entity doesn't have any flags. | This entity doesn't have any flags. | ||
--> | --> | ||
==Inputs== | |||
== Inputs == | |||
* {{i targetname}} | * {{i targetname}} | ||
* {{i enabledisable}} | * {{i enabledisable}} | ||
==Outputs== | == Outputs == | ||
* {{o targetname}} | * {{o targetname}} | ||
* '''OnWonByTeam1''' | * '''OnWonByTeam1''' | ||
Line 46: | Line 48: | ||
: Sent when this round is finished. | : Sent when this round is finished. | ||
==See | == See also == | ||
* [[Creating a Linear Gameplay Map]] | |||
* [[team_control_point]] | * [[team_control_point]] | ||
* [[team_control_point_master]] | * [[team_control_point_master]] | ||
[[Category:Team Fortress 2 Entities]] | [[Category:Team Fortress 2 Entities]] |
Revision as of 01:19, 4 January 2008
Entity description
Control Point Round (you may have as many of these in the map as you would like).
Availability
This point entity is exclusive to Team Fortress 2.
Keyvalues
- Template:Kv targetname
- Template:Kv enabledisable
- cpr_printname
- <string> LOCALIZED name to print on the RoundInfo panel
- cpr_priority
- <integer> The priority value for this round (must be >= 0). Higher priority rounds will be picked first. If multiple rounds have the same priority value, a random selection will be used.
- cpr_restrict_team_cap_win
- <choices> Prevent this team from winning by capping all the points. Overrides the
cpm_restrict_team_cap_win
setting in team_control_point_master.
Literal Value Description 0 Neither 2 RED 3 BLU
- cpr_cp_names
- <string> Names of the control points included in this round (space delimited). Control points may belong to more than one control point round. The names of the control points (and the rounds) should all be unique.
Inputs
Outputs
- Template:O targetname
- OnWonByTeam1
- Sent when RED wins the game.
- OnWonByTeam2
- Sent when BLUE wins the game.
- OnStart
- Sent when this round is selected to be played.
- OnEnd
- Sent when this round is finished.