Env physexplosion: Difference between revisions
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If the ''No Damage - Only Force'' flag isn't set, the object will also take damage from the explosion. (Damage is applied to the object only - the explosion will never directly damage the player.) | If the ''No Damage - Only Force'' flag isn't set, the object will also take damage from the explosion. (Damage is applied to the object only - the explosion will never directly damage the player.) | ||
env_physexplosions set to emit a fairly low force can be useful to get lights swinging or floating debris moving. | |||
==Availability== | ==Availability== | ||
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* {{kv parentname}} | * {{kv parentname}} | ||
* '''magnitude''' | * '''magnitude''' | ||
: <float> Amount of physics force applied by the explosion. | : <float> Amount of physics force applied by the explosion. {{note|The magnitude value is clamped between 1 and 100. If you require a bigger explosion than this, create multiple instances of the entity.}} | ||
* '''radius''' | * '''radius''' | ||
: <float> Clamp radius (0 = auto) If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude. | : <float> Clamp radius (0 = auto) If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude. |
Revision as of 22:45, 7 December 2007
Entity Description
Env_physexplosion applies a physical force to physics objects within its radius, anything from a gentle nudge to a big explosion, depending on its magnitude. The explosion itself is not visible; for visible explosions, use env_explosion.
If the No Damage - Only Force flag isn't set, the object will also take damage from the explosion. (Damage is applied to the object only - the explosion will never directly damage the player.)
env_physexplosions set to emit a fairly low force can be useful to get lights swinging or floating debris moving.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- magnitude
- <float> Amount of physics force applied by the explosion.
Note:The magnitude value is clamped between 1 and 100. If you require a bigger explosion than this, create multiple instances of the entity.
- radius
- <float> Clamp radius (0 = auto) If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
- targetentityname
- <target_destination> If specified, the explosion will only affect the matching entity.
- <float> If not zero, the LOS is calculated from a point intersecting this sphere.
Flags
- 1 : No Damage - Only Force
- Don't make the object take damage from the explosion.
Inputs
- Trigger the explosion.
Outputs
- Fires when the player is pushed by the explosion.