Talk:Info player teamspawn: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| m (Something wonky with assoc. Control Point?) | |||
| Line 6: | Line 6: | ||
| I'm making a map with 4 control points, each one has a spawn-room associated with it.  Initially each team owns one control point.  My problem is that I'm not spawning at the correct rooms. (I spawn at a particular room, regardless of which team i'm on, and it's an "uncontrolled" room). | I'm making a map with 4 control points, each one has a spawn-room associated with it.  Initially each team owns one control point.  My problem is that I'm not spawning at the correct rooms. (I spawn at a particular room, regardless of which team i'm on, and it's an "uncontrolled" room). | ||
| My info_player_teamspawn: |     My info_player_teamspawn: | ||
|          (non-default values) | |||
|     (non-default values) | |||
|          Pitch Yaw  |          Name___________________________ teamspawn-south | ||
|          Associated Control  |          Pitch Yaw Roll_________________ 0 180 0 | ||
|          Associated Control Point_______ cp_south | |||
|     (and the default values) | |||
|         Team___________________________ Any | |||
|         Start Disabled_________________ No | |||
|         Blue spawn for round___________ -null | |||
|         Red spawn for round____________ -null | |||
|     My team_control_point: | |||
|     (only values that might matter here) | |||
|          Name___________________________ cp_south | |||
|          Default Owner__________________ Blue | |||
|          Index__________________________ 2 | |||
| My team_control_point: |          (Do my required (pre-requisite) CPs matter here?) | ||
|          (only values that might matter here) | |||
|          Default  | |||
|          (Do my required CPs matter here?) | |||
| I've tried this with the teamspawns Start Disabled, and without but it doesn't seem to work either way. | I've tried this with the teamspawns Start Disabled, and without but it doesn't seem to work either way. | ||
| Line 29: | Line 31: | ||
| Can someone who knows a little more figure out how to use this mechanic? I'm afraid it's critical to getting my map to work.... | Can someone who knows a little more figure out how to use this mechanic? I'm afraid it's critical to getting my map to work.... | ||
| Thank you! -Hovis | Thank you! --[[User:Hovis|Hovis]] 10:04, 2 Dec 2007 (PST) | ||
Revision as of 11:04, 2 December 2007
Hey guys played in a server today that had a 32 player slot, So it does exist!--Gear 16:12, 28 Sep 2007 (PDT)
- Same, check my talk page. However, it seems like TF2 is optimized for 24 players as 16 per team doesn't even fit on the scoreboard ;) --Baliame 01:45, 29 Sep 2007 (CET)
Something wonky with assoc. Control Point?
I'm making a map with 4 control points, each one has a spawn-room associated with it. Initially each team owns one control point. My problem is that I'm not spawning at the correct rooms. (I spawn at a particular room, regardless of which team i'm on, and it's an "uncontrolled" room).
   My info_player_teamspawn:
       
   (non-default values)
       Name___________________________ teamspawn-south
       Pitch Yaw Roll_________________ 0 180 0
       Associated Control Point_______ cp_south
       
   (and the default values)
       Team___________________________ Any
       Start Disabled_________________ No
       Blue spawn for round___________ -null
       Red spawn for round____________ -null
   My team_control_point:
       
   (only values that might matter here)
       Name___________________________ cp_south
       Default Owner__________________ Blue
       Index__________________________ 2
       (Do my required (pre-requisite) CPs matter here?)
I've tried this with the teamspawns Start Disabled, and without but it doesn't seem to work either way.
Can someone who knows a little more figure out how to use this mechanic? I'm afraid it's critical to getting my map to work....
Thank you! --Hovis 10:04, 2 Dec 2007 (PST)