Talk:Info player teamspawn: Difference between revisions
		
		
		
		
		
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| No edit summary | m (Something wonky with assoc. Control Point?) | ||
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| Hey guys played in a server today that had a 32 player slot, So it does exist!--[[User:MrTwoVideoCards|Gear]] 16:12, 28 Sep 2007 (PDT) | Hey guys played in a server today that had a 32 player slot, So it does exist!--[[User:MrTwoVideoCards|Gear]] 16:12, 28 Sep 2007 (PDT) | ||
| :Same, check my talk page. However, it seems like TF2 is optimized for 24 players as 16 per team doesn't even fit on the scoreboard ;) --[[User:Baliame|Baliame]] 01:45, 29 Sep 2007 (CET) | :Same, check my talk page. However, it seems like TF2 is optimized for 24 players as 16 per team doesn't even fit on the scoreboard ;) --[[User:Baliame|Baliame]] 01:45, 29 Sep 2007 (CET) | ||
| == Something wonky with assoc. Control Point? == | |||
| I'm making a map with 4 control points, each one has a spawn-room associated with it.  Initially each team owns one control point.  My problem is that I'm not spawning at the correct rooms. (I spawn at a particular room, regardless of which team i'm on, and it's an "uncontrolled" room). | |||
| My info_player_teamspawn: | |||
|         (non-default values): | |||
|         Name____________________________teamspawn-south | |||
|         Pitch Yaw Roll__________________0 180 0 | |||
|         Associated Control Point________cp_south | |||
|         (and the default values) | |||
|         Team____________________________Any | |||
|         Start Disabled__________________No | |||
|         Blue spawn for round____________-null | |||
|         Red spawn for round_____________-null | |||
| My team_control_point: | |||
|         (only values that might matter here) | |||
|         Name____________________________cp_south | |||
|         Default Owner___________________Blue | |||
|         Index___________________________2 | |||
|         (Do my required CPs matter here?) | |||
| I've tried this with the teamspawns Start Disabled, and without but it doesn't seem to work either way. | |||
| Can someone who knows a little more figure out how to use this mechanic? I'm afraid it's critical to getting my map to work.... | |||
| Thank you! -Hovis | |||
Revision as of 10:55, 2 December 2007
Hey guys played in a server today that had a 32 player slot, So it does exist!--Gear 16:12, 28 Sep 2007 (PDT)
- Same, check my talk page. However, it seems like TF2 is optimized for 24 players as 16 per team doesn't even fit on the scoreboard ;) --Baliame 01:45, 29 Sep 2007 (CET)
Something wonky with assoc. Control Point?
I'm making a map with 4 control points, each one has a spawn-room associated with it. Initially each team owns one control point. My problem is that I'm not spawning at the correct rooms. (I spawn at a particular room, regardless of which team i'm on, and it's an "uncontrolled" room).
My info_player_teamspawn:
       (non-default values):
       Name____________________________teamspawn-south
       Pitch Yaw Roll__________________0 180 0
       Associated Control Point________cp_south
       (and the default values)
       Team____________________________Any
       Start Disabled__________________No
       Blue spawn for round____________-null
       Red spawn for round_____________-null
My team_control_point:
       (only values that might matter here)
       Name____________________________cp_south
       Default Owner___________________Blue
       Index___________________________2
       (Do my required CPs matter here?)
I've tried this with the teamspawns Start Disabled, and without but it doesn't seem to work either way.
Can someone who knows a little more figure out how to use this mechanic? I'm afraid it's critical to getting my map to work....
Thank you! -Hovis