Talk:Func respawnroom: Difference between revisions
		
		
		
		
		
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| Can anyone describe the purpose of this entity? Does it negate the need for spawnpoints or the func_changeclass? | |||
| Ok, at a minimum it seems to be needed to use the func_respawnvisualizer.  Anyone know if it does more than this? -Hovis | |||
| :It is used to designate the area of a respawn room. It does not negate the need for spawnpoints. A func_respawnroom also works as a func_changeclass. The respawn room visualizer is that red no entry texture you can see when you try to enter the other team's respawn room. Also see: [[Creating a Spawnroom]] --[[User:Baliame|Baliame]] 09:40, 29 Nov 2007 (PST) | |||
Revision as of 10:40, 29 November 2007
Can anyone describe the purpose of this entity? Does it negate the need for spawnpoints or the func_changeclass? Ok, at a minimum it seems to be needed to use the func_respawnvisualizer. Anyone know if it does more than this? -Hovis
- It is used to designate the area of a respawn room. It does not negate the need for spawnpoints. A func_respawnroom also works as a func_changeclass. The respawn room visualizer is that red no entry texture you can see when you try to enter the other team's respawn room. Also see: Creating a Spawnroom --Baliame 09:40, 29 Nov 2007 (PST)