Texture: Difference between revisions
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A '''texture''' is an image used to create a [[material]] in the [[Source]] engine. Textures are generally created as [[TGA]] files, and then converted to the [[VTF|Valve Texture Format]] for reference by a material. [[Shader]]s can be applied to the texture using materials. | A '''texture''' is an image used to create a [[material]] in the [[Source]] engine. Textures are generally created as [[TGA]] files, and then converted to the [[VTF|Valve Texture Format]] for reference by a material. [[Shader]]s can be applied to the texture using materials. | ||
=== Valid dimensions (in pixels) === | |||
16 | |||
32 | |||
64 | |||
128 | |||
256 | |||
512 | |||
1024 | |||
2048 | |||
== | == External links == | ||
* [http://www.spiralgraphics.biz/gen2tour/index.htm Genetica] - A commercial seamless texture editor. Creates tiling textures of all material types. | |||
* [http://nemesis.thewavelength.net/index.php?c=154#p154 VTF Plug-in for Photoshop] - adds VTF format support to Photoshop (6.0+). | |||
== See also == | |||
* [[Applying Textures]] | * [[Applying Textures]] | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
[[Category:Material System]] | [[Category:Material System]] |
Revision as of 07:52, 26 November 2007
A texture is an image used to create a material in the Source engine. Textures are generally created as TGA files, and then converted to the Valve Texture Format for reference by a material. Shaders can be applied to the texture using materials.
Valid dimensions (in pixels)
16 32 64 128 256 512 1024 2048
External links
- Genetica - A commercial seamless texture editor. Creates tiling textures of all material types.
- VTF Plug-in for Photoshop - adds VTF format support to Photoshop (6.0+).