Decloak: Source: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Page Creation)
 
m (really needed (don't worry about the forum, just drive the traffic to main site))
Line 1: Line 1:
<!-- Only edit if really needed -->
<!-- Only edit if really needed -->
{{BetaModSmall|engine=Source|download=http://www.ornetwork.org/decloak/beta17/dc_beta17_client_installer.exe}}
{{BetaModSmall|engine=Source|download=http://www.ornetwork.org/decloak/beta17/dc_beta17_client_installer.exe}}


== Summary ==
== Summary ==
{{HL2}} '''Decloak: Source''' a round-based mod with a simple core objective of escaping as the rebel team or defending an escape point as the combine. With the slight twist that the rebels can cloak to become completely invisible. The combine have a modified flashlight that can decloak the rebels when shone over them, rendering the the invisibility useless and allowing for massive carnage.


{{HL2}} '''Decloak : Source''' a round based mod, has the simple objective of escaping as the rebel team or defending the escape point as the combine. With the slight twist that the rebels can cloak to become completely invisible.
When all of this is mixed into a time based round with combine setting up barricades, [[Weapon_slam|SLAM]]s, Decloaking lights and turrets or rooting out and hunting down the rebels. This can be one crazy experience. Not to mention that rebels can gain upgrades off their fallen team mates.
The combine have a modified flashlight that can decloak the rebels when shone over them, rendering the the invisibility useless and allowing for massive carnage.
 
When all of this is mixed into a time based round with combine setting up barricades, SLAMs, Decloaking lights and turrets or rooting out and hunting down the rebels. This can be one crazy experience. Not to mention that rebels can gain upgrades off their fallen team mates.


== Features ==
== Features ==
* Rebel Cloaking device
* Rebel Cloaking device
* Rebel special weapon pickups
* Rebel special weapon pickups
* Pickups from fallen team mates
* Pickups from fallen team mates
* Combine ''De''cloaking flashlight
* Combine ''De''cloaking flashlight
** Combine standalone Decloaking lights
** Combine standalone decloaking lights
* Combine Turret
* Combine Turret
* 2 training maps, similar to the HL1 Hazard Course
* 2 training maps, similar to the [[HL1]] Hazard Course


== The Team ==
== The Team ==
: '''John Tsakok'''  
: '''John Tsakok'''  
::- Creator, Lead coder
::- Creator, Lead coder
: '''David Miller'''   
: '''David Miller'''   
::- Team leader, Webmaster, PR
::- Team lead, Webmaster, PR
: '''Mike "Townsend22" Townsend'''  
: '''Mike "[[User:Townsend22|Townsend22]]" Townsend'''  
::- Lead Mapper
::- Lead mapper
: '''Tim "ultio" Eulitz'''  
: '''Tim "ultio" Eulitz'''  
::- Mapper, Misc assets
::- Mapper, misc. assets
: '''Kristjan "BioĦaZarÐ" Skutta'''  
: '''Kristjan "BioĦaZarÐ" Skutta'''  
::- Animator
::- Animator
: '''Alex S'''  
: '''Alex S.'''  
::- Sound design
::- Sound design
: '''Hayden Carbis'''  
: '''Hayden Carbis'''  
Line 41: Line 35:


== News ==
== News ==
''Up to date news can be found [http://www.decloaksource.com/index.php?page=news here]''
''For an up-to-date news feed, visit the [http://www.decloaksource.com/index.php?page=news news section] of our website.''
 
Working on Beta 2. Which will fix most if not all bugs; have several new maps including the training, new weapons, the turret and other assorted stuff. Should be out about the end of the year.


Working on Beta 2. Which will fix most if not all bugs, have several new maps including the training, new weapons, the turret and other assorted stuff.
== Help wanted ==
Should be out about the end of the year.
If you feel you meet the requirements for a position below, don't hesitate to submit an application [http://www.decloaksource.com/index.php?page=jobs here].


== Help Wanted ==
:'''General requirements'''
If you feel you meet the requirements for a position below, don't hesitate to submit an application [http://www.decloaksource.com/index.php?page=jobs here]
:* Previous experience with game development
:* Examples of previous work


=== Programmer ===
=== Programmer ===
:'''Requirement'''
:'''Requirements''' :


:* Experience in a Source enviroment
:* Solid knowledge of the [[Source]] engine
:* Previous Experience within the C++ enviroment
:* Proficient in C++ and object-oriented design
:* Previous Experience with game development
:* Must show past examples of work


=== Mapper ===
=== Mapper ===
:'''Requirements'''


:'''Requirements''' :
:* Solid knowledge of [[Wikipedia:Valve Hammer Editor|Hammer]]
 
:* Must be able to work under deadlines  
:* Experience in the Hammer enviroment
:* Previous Experience with game development
:* Must show past examples of work
:* Must be able to work to deadlines  
:* Must be able to work in a team
:* Must be able to work in a team
:* Must be able to react well to constructive critism and improve accordingly
:* Must be able to react well to constructive criticism and improve accordingly
 
== External Links ==


* [http://www.decloaksource.com/ Decloak : Source] - Homepage
== External links ==
* [http://www.decloaksource.com/ Decloak: Source] - the official website.
* {{moddb|8797}}
* {{moddb|8797}}
* [http://forum.decloaksource.com/index.php Forum]


[[Category:HL2_Third_Party_Mods]]
[[Category:HL2_Third_Party_Mods]]
[[Category:Multiplayer Mods]]
[[Category:Multiplayer Mods]]
[[Category:Help Wanted]]
[[Category:Help Wanted]]

Revision as of 04:24, 25 November 2007

Template:BetaModSmall

Summary

Half-Life 2 Decloak: Source a round-based mod with a simple core objective of escaping as the rebel team or defending an escape point as the combine. With the slight twist that the rebels can cloak to become completely invisible. The combine have a modified flashlight that can decloak the rebels when shone over them, rendering the the invisibility useless and allowing for massive carnage.

When all of this is mixed into a time based round with combine setting up barricades, SLAMs, Decloaking lights and turrets or rooting out and hunting down the rebels. This can be one crazy experience. Not to mention that rebels can gain upgrades off their fallen team mates.

Features

  • Rebel Cloaking device
  • Rebel special weapon pickups
  • Pickups from fallen team mates
  • Combine Decloaking flashlight
    • Combine standalone decloaking lights
  • Combine Turret
  • 2 training maps, similar to the HL1 Hazard Course

The Team

John Tsakok
- Creator, Lead coder
David Miller
- Team lead, Webmaster, PR
Mike "Townsend22" Townsend
- Lead mapper
Tim "ultio" Eulitz
- Mapper, misc. assets
Kristjan "BioĦaZarÐ" Skutta
- Animator
Alex S.
- Sound design
Hayden Carbis
- Network tester
Tim "Ons1aught" Weyer
- Internal beta tester

News

For an up-to-date news feed, visit the news section of our website.

Working on Beta 2. Which will fix most if not all bugs; have several new maps including the training, new weapons, the turret and other assorted stuff. Should be out about the end of the year.

Help wanted

If you feel you meet the requirements for a position below, don't hesitate to submit an application here.

General requirements
  • Previous experience with game development
  • Examples of previous work

Programmer

Requirement
  • Solid knowledge of the Source engine
  • Proficient in C++ and object-oriented design

Mapper

Requirements
  • Solid knowledge of Hammer
  • Must be able to work under deadlines
  • Must be able to work in a team
  • Must be able to react well to constructive criticism and improve accordingly

External links