Decloak: Source: Difference between revisions
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{{BetaModSmall|engine=Source|download=http://www.ornetwork.org/decloak/beta17/dc_beta17_client_installer.exe}} | {{BetaModSmall|engine=Source|download=http://www.ornetwork.org/decloak/beta17/dc_beta17_client_installer.exe}} | ||
== Summary == | == Summary == | ||
{{HL2}} '''Decloak: Source''' a round-based mod with a simple core objective of escaping as the rebel team or defending an escape point as the combine. With the slight twist that the rebels can cloak to become completely invisible. The combine have a modified flashlight that can decloak the rebels when shone over them, rendering the the invisibility useless and allowing for massive carnage. | |||
When all of this is mixed into a time based round with combine setting up barricades, [[Weapon_slam|SLAM]]s, Decloaking lights and turrets or rooting out and hunting down the rebels. This can be one crazy experience. Not to mention that rebels can gain upgrades off their fallen team mates. | |||
When all of this is mixed into a time based round with combine setting up barricades, | |||
== Features == | == Features == | ||
* Rebel Cloaking device | * Rebel Cloaking device | ||
* Rebel special weapon pickups | * Rebel special weapon pickups | ||
* Pickups from fallen team mates | * Pickups from fallen team mates | ||
* Combine ''De''cloaking flashlight | * Combine ''De''cloaking flashlight | ||
** Combine standalone | ** Combine standalone decloaking lights | ||
* Combine Turret | * Combine Turret | ||
* 2 training maps, similar to the HL1 Hazard Course | * 2 training maps, similar to the [[HL1]] Hazard Course | ||
== The Team == | == The Team == | ||
: '''John Tsakok''' | : '''John Tsakok''' | ||
::- Creator, Lead coder | ::- Creator, Lead coder | ||
: '''David Miller''' | : '''David Miller''' | ||
::- Team | ::- Team lead, Webmaster, PR | ||
: '''Mike "Townsend22" Townsend''' | : '''Mike "[[User:Townsend22|Townsend22]]" Townsend''' | ||
::- Lead | ::- Lead mapper | ||
: '''Tim "ultio" Eulitz''' | : '''Tim "ultio" Eulitz''' | ||
::- Mapper, | ::- Mapper, misc. assets | ||
: '''Kristjan "BioĦaZarÐ" Skutta''' | : '''Kristjan "BioĦaZarÐ" Skutta''' | ||
::- Animator | ::- Animator | ||
: '''Alex S''' | : '''Alex S.''' | ||
::- Sound design | ::- Sound design | ||
: '''Hayden Carbis''' | : '''Hayden Carbis''' | ||
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== News == | == News == | ||
'' | ''For an up-to-date news feed, visit the [http://www.decloaksource.com/index.php?page=news news section] of our website.'' | ||
Working on Beta 2. Which will fix most if not all bugs; have several new maps including the training, new weapons, the turret and other assorted stuff. Should be out about the end of the year. | |||
== Help wanted == | |||
If you feel you meet the requirements for a position below, don't hesitate to submit an application [http://www.decloaksource.com/index.php?page=jobs here]. | |||
:'''General requirements''' | |||
:* Previous experience with game development | |||
:* Examples of previous work | |||
=== Programmer === | === Programmer === | ||
:'''Requirement''' | |||
:''' | |||
:* | :* Solid knowledge of the [[Source]] engine | ||
:* | :* Proficient in C++ and object-oriented design | ||
=== Mapper === | === Mapper === | ||
:'''Requirements''' | |||
: | :* Solid knowledge of [[Wikipedia:Valve Hammer Editor|Hammer]] | ||
:* Must be able to work under deadlines | |||
:* Must be able to work | |||
:* Must be able to work in a team | :* Must be able to work in a team | ||
:* Must be able to react well to constructive | :* Must be able to react well to constructive criticism and improve accordingly | ||
* [http://www.decloaksource.com/ Decloak : Source] - | == External links == | ||
* [http://www.decloaksource.com/ Decloak: Source] - the official website. | |||
* {{moddb|8797}} | * {{moddb|8797}} | ||
[[Category:HL2_Third_Party_Mods]] | [[Category:HL2_Third_Party_Mods]] | ||
[[Category:Multiplayer Mods]] | [[Category:Multiplayer Mods]] | ||
[[Category:Help Wanted]] | [[Category:Help Wanted]] |
Revision as of 04:24, 25 November 2007
Summary
Decloak: Source a round-based mod with a simple core objective of escaping as the rebel team or defending an escape point as the combine. With the slight twist that the rebels can cloak to become completely invisible. The combine have a modified flashlight that can decloak the rebels when shone over them, rendering the the invisibility useless and allowing for massive carnage.
When all of this is mixed into a time based round with combine setting up barricades, SLAMs, Decloaking lights and turrets or rooting out and hunting down the rebels. This can be one crazy experience. Not to mention that rebels can gain upgrades off their fallen team mates.
Features
- Rebel Cloaking device
- Rebel special weapon pickups
- Pickups from fallen team mates
- Combine Decloaking flashlight
- Combine standalone decloaking lights
- Combine Turret
- 2 training maps, similar to the HL1 Hazard Course
The Team
- John Tsakok
- - Creator, Lead coder
- David Miller
- - Team lead, Webmaster, PR
- Mike "Townsend22" Townsend
- - Lead mapper
- Tim "ultio" Eulitz
- - Mapper, misc. assets
- Kristjan "BioĦaZarÐ" Skutta
- - Animator
- Alex S.
- - Sound design
- Hayden Carbis
- - Network tester
- Tim "Ons1aught" Weyer
- - Internal beta tester
News
For an up-to-date news feed, visit the news section of our website.
Working on Beta 2. Which will fix most if not all bugs; have several new maps including the training, new weapons, the turret and other assorted stuff. Should be out about the end of the year.
Help wanted
If you feel you meet the requirements for a position below, don't hesitate to submit an application here.
- General requirements
- Previous experience with game development
- Examples of previous work
Programmer
- Requirement
- Solid knowledge of the Source engine
- Proficient in C++ and object-oriented design
Mapper
- Requirements
- Solid knowledge of Hammer
- Must be able to work under deadlines
- Must be able to work in a team
- Must be able to react well to constructive criticism and improve accordingly
External links
- Decloak: Source - the official website.
ModDB page