Func portal bumper: Difference between revisions

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{{wrongtitle|title=func_portal_bumper}}
{{wrongtitle|title=func_portal_bumper}}


==Entity Description==
== Entity description ==
[[Image:testbumper0000.jpg|thumb|right|Not using a portal bumper]]
[[Image:testbumper0000.jpg|thumb|right|Not using a portal bumper]]
[[Image:Portalbumperplacement.JPG|thumb|right|How to place the bumper in Hammer]]
[[Image:Portalbumperplacement.JPG|thumb|right|How to place the bumper in Hammer]]
[[Image:testbumper0001.jpg|thumb|right|The result: a portal will be bumped to fit on the concrete]]
[[Image:testbumper0001.jpg|thumb|right|The result - a portal will be bumped to fit on the concrete]]
This brush is placed on the edge of a portalable and a non-portalable surface. Normally the player must position their crosshair at least 32 units away from the edge of the surfaces but if you have a bumper up, they only need to have it on the portalable surface and the portal will be "bumped" fully onto it.
This brush is placed on the edge of a portalable and a non-portalable surface. Normally the player must position their crosshair at least 32 units away from the edge of the surfaces but if you have a bumper up, they only need to aim it at the portalable surface and the portal will be appropriately "bumped" to fit the surface.


==Availability==
== Availability ==
This brush-based entity is exclusive to [[Portal]].
This brush-based entity is exclusive to [[Portal]].
==Keyvalues==
 
== Keyvalues ==
* {{kv targetname}}
* {{kv targetname}}
* {{kv Parentname}}
* {{kv Parentname}}
==Flags==
 
== Flags ==
* 1: Start inactive
* 1: Start inactive
==Inputs==
 
== Inputs ==
* {{i targetname}}
* {{i targetname}}
* '''Activate'''
* '''Activate'''
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* '''Toggle'''
* '''Toggle'''
: Toggle bumping functionality
: Toggle bumping functionality
==Outputs==
 
== Outputs ==
* {{o targetname}}
* {{o targetname}}
[[Category:Portal Entities]]
[[Category:Portal Entities]]

Revision as of 08:58, 24 November 2007

Template:Wrongtitle

Entity description

Not using a portal bumper
How to place the bumper in Hammer
The result - a portal will be bumped to fit on the concrete

This brush is placed on the edge of a portalable and a non-portalable surface. Normally the player must position their crosshair at least 32 units away from the edge of the surfaces but if you have a bumper up, they only need to aim it at the portalable surface and the portal will be appropriately "bumped" to fit the surface.

Availability

This brush-based entity is exclusive to Portal.

Keyvalues

Flags

  • 1: Start inactive

Inputs

Turn on bumping functionality
  • Deactivate
Turn off bumping functionality
  • Toggle
Toggle bumping functionality

Outputs