Func portal bumper: Difference between revisions
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{{wrongtitle|title=func_portal_bumper}} | {{wrongtitle|title=func_portal_bumper}} | ||
==Entity | == Entity description == | ||
[[Image:testbumper0000.jpg|thumb|right|Not using a portal bumper]] | [[Image:testbumper0000.jpg|thumb|right|Not using a portal bumper]] | ||
[[Image:Portalbumperplacement.JPG|thumb|right|How to place the bumper in Hammer]] | [[Image:Portalbumperplacement.JPG|thumb|right|How to place the bumper in Hammer]] | ||
[[Image:testbumper0001.jpg|thumb|right|The result | [[Image:testbumper0001.jpg|thumb|right|The result - a portal will be bumped to fit on the concrete]] | ||
This brush is placed on the edge of a portalable and a non-portalable surface. Normally the player must position their crosshair at least 32 units away from the edge of the surfaces but if you have a bumper up, they only need to | This brush is placed on the edge of a portalable and a non-portalable surface. Normally the player must position their crosshair at least 32 units away from the edge of the surfaces but if you have a bumper up, they only need to aim it at the portalable surface and the portal will be appropriately "bumped" to fit the surface. | ||
==Availability== | == Availability == | ||
This brush-based entity is exclusive to [[Portal]]. | This brush-based entity is exclusive to [[Portal]]. | ||
==Keyvalues== | |||
== Keyvalues == | |||
* {{kv targetname}} | * {{kv targetname}} | ||
* {{kv Parentname}} | * {{kv Parentname}} | ||
==Flags== | |||
== Flags == | |||
* 1: Start inactive | * 1: Start inactive | ||
==Inputs== | |||
== Inputs == | |||
* {{i targetname}} | * {{i targetname}} | ||
* '''Activate''' | * '''Activate''' | ||
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* '''Toggle''' | * '''Toggle''' | ||
: Toggle bumping functionality | : Toggle bumping functionality | ||
==Outputs== | |||
== Outputs == | |||
* {{o targetname}} | * {{o targetname}} | ||
[[Category:Portal Entities]] | [[Category:Portal Entities]] |
Revision as of 08:58, 24 November 2007
Entity description
This brush is placed on the edge of a portalable and a non-portalable surface. Normally the player must position their crosshair at least 32 units away from the edge of the surfaces but if you have a bumper up, they only need to aim it at the portalable surface and the portal will be appropriately "bumped" to fit the surface.
Availability
This brush-based entity is exclusive to Portal.
Keyvalues
Flags
- 1: Start inactive
Inputs
- Template:I targetname
- Activate
- Turn on bumping functionality
- Deactivate
- Turn off bumping functionality
- Toggle
- Toggle bumping functionality