Talk:Box dropper: Difference between revisions
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:::Fixed. Any other complaints? --[[User:Baliame|Baliame]] 14:26, 20 Nov 2007 (PST) | :::Fixed. Any other complaints? --[[User:Baliame|Baliame]] 14:26, 20 Nov 2007 (PST) | ||
::::Yup, and my complaint, is that this tut is fantastic, great work.--[[User:MrTwoVideoCards|Gear]] 15:06, 20 Nov 2007 (PST) | ::::Yup, and my complaint, is that this tut is fantastic, great work.--[[User:MrTwoVideoCards|Gear]] 15:06, 20 Nov 2007 (PST) | ||
:::::Thanks, I'm almost getting good at this :) --[[User:Baliame|Baliame]] 10:17, 22 Nov 2007 (PST) |
Revision as of 11:17, 22 November 2007
I also hope to write this over the weekend. --Remmiz 01:16, 17 Nov 2007 (PST)
- I was just about to start this...looks like someone beat me to it :P --Remmiz 00:14, 20 Nov 2007 (PST)
- That would be me. --Baliame 09:07, 20 Nov 2007 (PST)
Isn't carving stuff a very bad idea? Solokiller 09:03, 20 Nov 2007 (PST)
- It eventually becomes a func_detail, so it's nothing serious. You may use 8 vertex edited brushes, but you obviously won't need more than maybe 4 or 5 of these on your map so it's nothing game breaking. (I mean I wouldn't recommend using carve at all if you had to make, say 15 brushes with cubical holes inside them, seriously now, THAT would be a very bad idea.). --Baliame 09:06, 20 Nov 2007 (PST)
- Still, it's pretty bad practice, as far as cleanliness of construction goes. I think it would be better to instruct the designer to build a cylindrical hole, and suggest carving as a possible method. --Campaignjunkie (talk) 12:59, 20 Nov 2007 (PST)