$detail: Difference between revisions
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TomEdwards (talk | contribs) m (slight cleanup) |
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''' | The '''$detail''' [[VMT]] parameter specifies the [[VTF]] texture to use for adding detail to the material surface. It is a greyscale image usually used (in conjunction with "[[$detailscale]]") to add higher resolution detail to the [[$basetexture]]. | ||
=== Basic VMT Syntax === | === Basic VMT Syntax === | ||
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* where '''<code>DetailmapA</code>''' is the filename; ie <code>DetailmapA.vtf</code>. | * where '''<code>DetailmapA</code>''' is the filename; ie <code>DetailmapA.vtf</code>. | ||
Notice the <code>.vtf</code> file extension is not used in VMT texture references. | |||
===Additional Parameters=== | ===Additional Parameters=== | ||
=====$detailscale===== | =====$detailscale===== | ||
"$detailscale" float | "$detailscale" float | ||
Scales $detail texture where <code>float</code> value is the scale factor. | |||
=====$detailframe===== | =====$detailframe===== | ||
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=== See Also === | === See Also === | ||
Revision as of 08:07, 21 November 2007
The $detail VMT parameter specifies the VTF texture to use for adding detail to the material surface. It is a greyscale image usually used (in conjunction with "$detailscale") to add higher resolution detail to the $basetexture.
Basic VMT Syntax
"$detail" "Path/DetailmapA"
- where
Path
is the filepath relative to thegame_directory/materials
folder. - where
DetailmapA
is the filename; ieDetailmapA.vtf
.
Notice the .vtf
file extension is not used in VMT texture references.
Additional Parameters
$detailscale
"$detailscale" float
Scales $detail texture where float
value is the scale factor.
$detailframe
"$detailframe"
- dx9
- TO DO
$detail_alpha_mask_base_texture
"$detail_alpha_mask_base_texture"
- dx9
- TO DO ... something to do with masking by the alpha channel of either $basetexture or $detail?