$jigglebone: Difference between revisions
Jump to navigation
Jump to search
($jigglebone article created, Article needs major improvement.) |
m (→Description) |
||
| Line 5: | Line 5: | ||
==Description== | ==Description== | ||
$jigglebone "bone" | $jigglebone "bone" { | ||
is_flexible { | is_flexible { | ||
yaw_stiffness "stiffness value" | yaw_stiffness "stiffness value" | ||
| Line 17: | Line 17: | ||
} | } | ||
Used to simulate a bounce effect to models in real time like hair, cloth, tails ect. | Used to simulate a bounce effect to models in real time like hair, cloth, tails ect. | ||
==Example== | ==Example== | ||
Revision as of 16:56, 11 November 2007
Adds a real time bounce effect to a model.
Description
$jigglebone "bone" {
is_flexible {
yaw_stiffness "stiffness value"
yaw_damping "damping value"
pitch_stiffness "stiffness value"
pitch_damping "damping value"
tip_mass "mass"
length "length value"
angle_constraint "constraint value"
}
}
Used to simulate a bounce effect to models in real time like hair, cloth, tails ect.
Example
Example is from the Antlion Worker.
$jigglebone "Antlion.glasswingR_bone" {
is_flexible {
yaw_stiffness 700
yaw_damping 6
pitch_stiffness 700
pitch_damping 8
tip_mass 5
length 30
angle_constraint 37
}
}