LightmappedGeneric: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
* VTF Texture References: | * VTF Texture References: | ||
: [[$basetexture]] | : [[$basetexture]] | ||
:: [[$basetexturetransform]] | |||
:: [[$selfillum]] | :: [[$selfillum]] | ||
::: [[$selfillumtint]] | ::: [[$selfillumtint]] | ||
:: [[$basetexturenoenvmap]] (dx9) | :: [[$basetexturenoenvmap]] (dx9) | ||
: [[$basetexture2]] | |||
:: [[$basetexturetransform2]] | |||
:: [[$basetexture2noenvmap]] (dx9) | :: [[$basetexture2noenvmap]] (dx9) | ||
: [[$bumpmap]] | : [[$bumpmap]] | ||
:: [[$bumpmapframe]] | :: [[$bumpmapframe]] | ||
:: [[$bumptransform]] | :: [[$bumptransform]] | ||
:: [[$nodiffusebumplighting]] (dx9) | :: [[$nodiffusebumplighting]] (dx9) | ||
: [[$bumpmap2]] (dx9) | |||
:: [[$bumpmapframe2]] (dx9) | |||
: [[$detail]] | : [[$detail]] | ||
:: [[$detailframe]] (dx9) | :: [[$detailframe]] (dx9) |
Revision as of 14:42, 11 November 2007
"lightmappedgeneric" { "$basetexture" "Path/To/Vtf" }
- The most common Shader used for brushwork textures.
- Only the $basetexture line is required.
- A basetexture is multiplied by a lightmap.
Parameters
- VTF Texture References:
- $basetexture
- $basetexture2
- $bumpmap
- $bumpmap2 (dx9)
- $bumpmapframe2 (dx9)
- $detail
- $detailframe (dx9)
- $detail_alpha_mask_base_texture (dx9)
- $detailscale
- $envmapmask
- Cube Map reflections:
- (unknown ...)
- $frame2 (dx9)
- $fresnelreflection
- $albedo (dx9)