$bumpmap2: Difference between revisions
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==Usage== | |||
* '''Use in conjunction with [[$bumpmap]] for blending materials on [[Displacement]] surfaces with the [[WorldTwoTextureBlend]] shader.''' | |||
* The percentage blend of each of the two textures is defined by alpha painting in Hammer. | |||
* This is the Normalmap equivalent of [[$basetexture2]]. | |||
* See [[Displacement]] for further information. | |||
==Available values== | |||
===$bumpmap2=== | |||
"$bumpmap" "Path/NormalMapA" | |||
"$bumpmap2" "Path/NormalMapB" | |||
* dx9 | |||
====$bumpmapframe2==== | |||
"$bumpmapframe2" ? | |||
* dx9 | |||
* Used with [[$bumpmap2]] | |||
* ? | |||
[[Category:List of Shader Parameters]] | [[Category:List of Shader Parameters]] | ||
[[Category:VMT Texture Reference]] |
Revision as of 14:24, 11 November 2007
Usage
- Use in conjunction with $bumpmap for blending materials on Displacement surfaces with the WorldTwoTextureBlend shader.
- The percentage blend of each of the two textures is defined by alpha painting in Hammer.
- This is the Normalmap equivalent of $basetexture2.
- See Displacement for further information.
Available values
$bumpmap2
"$bumpmap" "Path/NormalMapA" "$bumpmap2" "Path/NormalMapB"
- dx9
$bumpmapframe2
"$bumpmapframe2" ?
- dx9
- Used with $bumpmap2
- ?