$basetexture: Difference between revisions

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   "$selfillum" 0
   "$selfillum" 0
     "$selfillumtint" ?
     "$selfillumtint" ?


==Available values==
==Available values==


=====$basetexture=====
===$basetexture===
  "$basetexture" "Path/TextureA"  
  "$basetexture" "Path/TextureA"  
* where '''<code>Path</code>''' is the filepath relative to <code>game_directory/materials</code> folder.
* where '''<code>Path</code>''' is the filepath relative to <code>game_directory/materials</code> folder.
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* Notice the <code>.vtf</code> file extension is not used in VMT texture references.
* Notice the <code>.vtf</code> file extension is not used in VMT texture references.


=====$basetexturetransform=====
===$basetexturetransform===
  "$basetexturetransform" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
  "$basetexturetransform" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
* The default position is: <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>.
* The default position is: <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>.
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* Note: You must include all variables.  
* Note: You must include all variables.  


=====$selfillum=====
 
===$selfillum===
  "$selfillum" 1
  "$selfillum" 1
* Uses [[$basetexture]]'s alpha channel to set minumum clamps on the lighting.  
* Uses [[$basetexture]]'s alpha channel to set minumum clamps on the lighting.  


 
====$selfillumtint====
======$selfillumtint======
  "$selfillumtint" ?
  "$selfillumtint" ?
* Used to adjust the color of [[$selfillum]].  
* Used to adjust the color of [[$selfillum]].  
==Multiple VTFs==
=====$basetexture2=====
"$basetexture" "Path/TextureA"
"$basetexture2" "Path/TextureB"
* Used by the [[WorldTwoTextureBlend]] shader to blend materials on [[Displacement]] surfaces (terrain).
* The percentage blend of each of the two basetextures is defined by alpha painting in Hammer. 
======$basetexturetransform2======
"$basetexture2" "Path/TextureB"
"$basetexturetransform2" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
* Used with [[$basetexture2]] by the [[WorldTwoTextureBlend]] shader to blend materials on [[Displacement]] surfaces (terrain).
* The default position is: <code>"center .5 .5 scale 1 1 rotate 0 translate 0 0"</code>.
* "center" and "translate" are in UV 0.1 coordinates, "rotate" is in angles.
* Note: You must include all variables.
=====$texture2=====
"$basetexture" "Path/TextureA"
"$texture2" "Path/TextureB"
* Used for the [[WorldTwoTextureBlend]] and [[UnlitTwoTexture]] shaders.




==See Also==
==See Also==
* Tutorial [[Multiple Skins for a Single Model]]
* Tutorial [[Multiple Skins for a Single Model]]
* [[$basetexture2]]





Revision as of 14:09, 11 November 2007

Usage

  • $basetexture specifies the VTF texture to use for the basic 'skin' or diffusemap of the material surface.
  • If the basetexture.vtf has an alpha channel (ie it's 32bit rather than 24bit) this can be used as luminositymap ($selfillum).

VMT syntax and default values

"$basetexture" "path/to/vtf"
  "$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
  "$selfillum" 0
    "$selfillumtint" ?

Available values

$basetexture

"$basetexture" "Path/TextureA" 
  • where Path is the filepath relative to game_directory/materials folder.
  • where TextureA is the filename; ie TextureA.vtf.
  • Notice the .vtf file extension is not used in VMT texture references.

$basetexturetransform

"$basetexturetransform" "center <float> <float> scale <float> <float> rotate <float> translate <float> <float>"
  • The default position is: "center .5 .5 scale 1 1 rotate 0 translate 0 0".
  • "center" values are UV 0.1 coordinates.
  • "scale" values are UV factors.
  • "translate" values are UV 0.1 coordinates.
  • "rotate" values are 0-360 degree UV angles.
  • Note: You must include all variables.


$selfillum

"$selfillum" 1
  • Uses $basetexture's alpha channel to set minumum clamps on the lighting.

$selfillumtint

"$selfillumtint" ?


See Also