Team Fortress 2/Mapper's Reference: Difference between revisions
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Note:These sizes may change depending on weapon equipped and other variables.
Note:These sizes are presumably in Hammer units?
Note:* This room has a skybox ceiling, the listed height is to the top of the walls or other geometry.
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A quick reference for | A quick reference for the numbers and statistics a Team Fortress 2 level designer might want to know. | ||
__TOC__ | __TOC__ | ||
== | ==Model Sizes== | ||
{{note|These sizes may change depending on weapon equipped and other variables.}} | {{note|These sizes may change depending on weapon equipped and other variables.}} | ||
{{note|These sizes are presumably in Hammer units?}} | {{note|These sizes are presumably in Hammer units?}} | ||
===Player Models=== | |||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
!width="70" style="background:#6495ED;"| | !width="90" style="background:#6495ED;"|Class | ||
!width="70" style="background:#6495ED;"|Height | !width="70" style="background:#6495ED;"|Height (Standing) | ||
!width="70" style="background:#6495ED;"|Height (Ducking) | |||
!width="70" style="background:#6495ED;"|Width | !width="70" style="background:#6495ED;"|Width | ||
|- | |- | ||
| Scout || 86.5 || 85.9 | | Scout || 86.5 || ? || 85.9 | ||
|- | |- | ||
| Soldier || 88.1 || 51.7 | | Soldier || 88.1 || ? || 51.7 | ||
|- | |- | ||
| Pyro || 85.7 || 45.2 | | Pyro || 85.7 || ? || 45.2 | ||
|- | |- | ||
| Demoman || 88.1 || 22.7 | | Demoman || 88.1 || ? || 22.7 | ||
|- | |- | ||
| Heavy || 94.4 || 20.1 | | Heavy || 94.4 || ? || 20.1 | ||
|- | |- | ||
| Engineer || 84.9 || 20.8 | | Engineer || 84.9 || ? || 20.8 | ||
|- | |- | ||
| Medic || 88.1 || 20.5 | | Medic || 88.1 || ? || 20.5 | ||
|- | |- | ||
| Sniper || 90.8 || 49.7 | | Sniper || 90.8 || ? || 49.7 | ||
|- | |- | ||
| Spy || 86.7 || 48.6 | | Spy || 86.7 || ? || 48.6 | ||
|- | |- | ||
| | |style="background:#ED5555;" | Average | ||
| | |style="background:#ED5555;" | 88.14 | ||
| | |style="background:#ED5555;" | ? | ||
|style="background:#ED5555;" | 40.58 | |||
|- | |- | ||
| | |style="background:#ED5555;" | Maximum | ||
| | |style="background:#ED5555;" | 94.4 | ||
|width=" | |style="background:#ED5555;" | ? | ||
|style="background:#ED5555;" | 85.9 | |||
|} | |||
===Other Models=== | |||
{| border="1" cellpadding="2" | |||
!width="90" style="background:#6495ED;"|Model | |||
!width="70" style="background:#6495ED;"|Height | |||
!width="70" style="background:#6495ED;"|Width | |||
|- | |||
| Sentry (lvl 3) || ? || ? | |||
|- | |||
| Dispenser || ? || ? | |||
|- | |||
| Teleporter || ? || ? | |||
|- | |||
|} | |} | ||
Line 69: | Line 87: | ||
| Spy || ? || ? | | Spy || ? || ? | ||
|- | |- | ||
| | |style="background:#ED5555;" | Maximum | ||
| | |style="background:#ED5555;" | ? | ||
| | |style="background:#ED5555;" | ? | ||
|} | |} | ||
Line 77: | Line 95: | ||
==Pickup Properties== | ==Pickup Properties== | ||
===Health Pickups=== | |||
*[[item_healthkit_small]] = 20.5% Health | *[[item_healthkit_small]] = 20.5% Health | ||
*[[item_healthkit_medium]] = 50% Health | *[[item_healthkit_medium]] = 50% Health | ||
*[[item_healthkit_full]] = 100% Health | *[[item_healthkit_full]] = 100% Health | ||
===Ammo Pickups=== | |||
*[[item_ammopack_small]] = 20.5% Ammo | *[[item_ammopack_small]] = 20.5% Ammo | ||
*[[item_ammopack_medium]] = 50% Ammo | *[[item_ammopack_medium]] = 50% Ammo | ||
*[[item_ammopack_full]] = 100% Ammo | *[[item_ammopack_full]] = 100% Ammo | ||
== | |||
==Room Dimensions== | |||
These are some general room dimensions from the popular maps to help gauge the proportions of your level. This section is not intended to provide detailed specifics on individual room layouts, decorations, etc. | |||
===2Fort=== | |||
{| border="1" cellpadding="2" | |||
!width="150" style="background:#6495ED;"|Room | |||
!width="100" style="background:#6495ED;"|X | |||
!width="100" style="background:#6495ED;"|Y | |||
!width="100" style="background:#6495ED;"|Z | |||
|- | |||
| Ramp Room Resupply || 512 || 464 || 240 | |||
|- | |||
| Long Hallway into Ramp Room || 1024 || 128 || 180 | |||
|- | |||
| Ramp Room || 576 || 736 || 492* | |||
|- | |||
| Inner Sewer Tunnel || 1136 || 192 || 192 | |||
|- | |||
| Flag Room || 704 || 528 || 304 | |||
|- | |||
|} | |||
{{note|* This room has a skybox ceiling, the listed height is to the top of the walls or other geometry.}} | |||
Revision as of 21:23, 10 November 2007
A quick reference for the numbers and statistics a Team Fortress 2 level designer might want to know.
Model Sizes


Player Models
Class | Height (Standing) | Height (Ducking) | Width |
---|---|---|---|
Scout | 86.5 | ? | 85.9 |
Soldier | 88.1 | ? | 51.7 |
Pyro | 85.7 | ? | 45.2 |
Demoman | 88.1 | ? | 22.7 |
Heavy | 94.4 | ? | 20.1 |
Engineer | 84.9 | ? | 20.8 |
Medic | 88.1 | ? | 20.5 |
Sniper | 90.8 | ? | 49.7 |
Spy | 86.7 | ? | 48.6 |
Average | 88.14 | ? | 40.58 |
Maximum | 94.4 | ? | 85.9 |
Other Models
Model | Height | Width |
---|---|---|
Sentry (lvl 3) | ? | ? |
Dispenser | ? | ? |
Teleporter | ? | ? |
Jump Distances
Class | Horizontal | Vertical |
---|---|---|
Scout | ? | ? |
Soldier | ? | ? |
(Rocket Jump) | ? | ? |
Pyro | ? | ? |
Demoman | ? | ? |
(Sticky Jump) | ? | ? |
Heavy | ? | ? |
Engineer | ? | ? |
Medic | ? | ? |
Sniper | ? | ? |
Spy | ? | ? |
Maximum | ? | ? |
Pickup Properties
Health Pickups
- item_healthkit_small = 20.5% Health
- item_healthkit_medium = 50% Health
- item_healthkit_full = 100% Health
Ammo Pickups
- item_ammopack_small = 20.5% Ammo
- item_ammopack_medium = 50% Ammo
- item_ammopack_full = 100% Ammo
Room Dimensions
These are some general room dimensions from the popular maps to help gauge the proportions of your level. This section is not intended to provide detailed specifics on individual room layouts, decorations, etc.
2Fort
Room | X | Y | Z |
---|---|---|---|
Ramp Room Resupply | 512 | 464 | 240 |
Long Hallway into Ramp Room | 1024 | 128 | 180 |
Ramp Room | 576 | 736 | 492* |
Inner Sewer Tunnel | 1136 | 192 | 192 |
Flag Room | 704 | 528 | 304 |

Map Prefixes
- Main article: Map prefixes
- cp = Basic control point game
- ctf = Capture the flag
- tc = A control-point spin-off