Team Fortress 2/Mapper's Reference: Difference between revisions
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Note:These sizes may change depending on weapon equipped and other variables.
Note:These sizes are presumably in Hammer units?
Note:It is unclear what the health and ammo amounts mean exactly to the different classes.
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{{note|It is unclear what the health and ammo amounts mean exactly to the different classes.}} | {{note|It is unclear what the health and ammo amounts mean exactly to the different classes.}} | ||
*[[item_healthkit_small]] = | *[[item_healthkit_small]] = 20.5% Health | ||
*[[item_healthkit_medium]] = | *[[item_healthkit_medium]] = 50% Health | ||
*[[item_healthkit_full]] = | *[[item_healthkit_full]] = 100% Health | ||
*[[item_ammopack_small]] = | *[[item_ammopack_small]] = 20.5% Ammo | ||
*[[item_ammopack_medium]] = | *[[item_ammopack_medium]] = 50% Ammo | ||
*[[item_ammopack_full]] = | *[[item_ammopack_full]] = 100% Ammo | ||
==Typical Dimensions== | ==Typical Dimensions== |
Revision as of 20:13, 10 November 2007
A quick reference for all of the numbers and statistics a level designer might want to know while making a Team Fortress 2 map.
Player Model Sizes


Class | Height | Width |
---|---|---|
Scout | 86.5 | 85.9 |
Soldier | 88.1 | 51.7 |
Pyro | 85.7 | 45.2 |
Demoman | 88.1 | 22.7 |
Heavy | 94.4 | 20.1 |
Engineer | 84.9 | 20.8 |
Medic | 88.1 | 20.5 |
Sniper | 90.8 | 49.7 |
Spy | 86.7 | 48.6 |
Average | 88.14 | 40.58 |
Maximum | 94.4 | 85.9 |
Jump Distances
Class | Horizontal | Vertical |
---|---|---|
Scout | ? | ? |
Soldier | ? | ? |
(Rocket Jump) | ? | ? |
Pyro | ? | ? |
Demoman | ? | ? |
(Sticky Jump) | ? | ? |
Heavy | ? | ? |
Engineer | ? | ? |
Medic | ? | ? |
Sniper | ? | ? |
Spy | ? | ? |
Maximum | ? | ? |
Pickup Properties

- item_healthkit_small = 20.5% Health
- item_healthkit_medium = 50% Health
- item_healthkit_full = 100% Health
- item_ammopack_small = 20.5% Ammo
- item_ammopack_medium = 50% Ammo
- item_ammopack_full = 100% Ammo
Typical Dimensions
Map Prefixes
- Main article: Map prefixes
- cp = Basic control point game
- ctf = Capture the flag
- tc = A control-point spin-off