Team Fortress 2/Mapper's Reference: Difference between revisions

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{{note|It is unclear what the health and ammo amounts mean exactly to the different classes.}}
{{note|It is unclear what the health and ammo amounts mean exactly to the different classes.}}


*[[item_healthkit_small]] = ?
*[[item_healthkit_small]] = 20.5% Health
*[[item_healthkit_medium]] = ?
*[[item_healthkit_medium]] = 50% Health
*[[item_healthkit_full]] = Full Health
*[[item_healthkit_full]] = 100% Health




*[[item_ammopack_small]] = 41 Ammo
*[[item_ammopack_small]] = 20.5% Ammo
*[[item_ammopack_medium]] = 100 Ammo
*[[item_ammopack_medium]] = 50% Ammo
*[[item_ammopack_full]] = Full Ammo
*[[item_ammopack_full]] = 100% Ammo
 


==Typical Dimensions==
==Typical Dimensions==

Revision as of 20:13, 10 November 2007

A quick reference for all of the numbers and statistics a level designer might want to know while making a Team Fortress 2 map.

Player Model Sizes

Note.pngNote:These sizes may change depending on weapon equipped and other variables.
Note.pngNote:These sizes are presumably in Hammer units?
Class Height Width
Scout 86.5 85.9
Soldier 88.1 51.7
Pyro 85.7 45.2
Demoman 88.1 22.7
Heavy 94.4 20.1
Engineer 84.9 20.8
Medic 88.1 20.5
Sniper 90.8 49.7
Spy 86.7 48.6
Average 88.14 40.58
Maximum 94.4 85.9


Jump Distances

Class Horizontal Vertical
Scout ? ?
Soldier ? ?
(Rocket Jump) ? ?
Pyro ? ?
Demoman ? ?
(Sticky Jump) ? ?
Heavy ? ?
Engineer ? ?
Medic ? ?
Sniper ? ?
Spy ? ?
Maximum ? ?


Pickup Properties

Note.pngNote:It is unclear what the health and ammo amounts mean exactly to the different classes.


Typical Dimensions

Map Prefixes

Main article: Map prefixes
  • cp = Basic control point game
  • ctf = Capture the flag
  • tc = A control-point spin-off