LightmappedGeneric: Difference between revisions
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* VTF Texture References: | * VTF Texture References: | ||
: [[$basetexture]] | : [[$basetexture]] | ||
:: [[$selfillum]] | |||
::: [[$selfillumtint]] | |||
:: [[$basetexturenoenvmap]] (dx9) | :: [[$basetexturenoenvmap]] (dx9) | ||
:: [[$basetexture2noenvmap]] (dx9) | :: [[$basetexture2noenvmap]] (dx9) | ||
Line 37: | Line 39: | ||
: [[$frame2]] (dx9) | : [[$frame2]] (dx9) | ||
: [[$fresnelreflection]] | : [[$fresnelreflection]] | ||
: [[$albedo]] (dx9) | : [[$albedo]] (dx9) | ||
[[Category:List of Shaders]] | [[Category:List of Shaders]] | ||
[[Category:Stubs]] | [[Category:Stubs]] |
Revision as of 11:48, 9 November 2007
lightmappedgeneric
- The most common Shader used for brushwork textures.
- Only the $basetexture line is required.
- A basetexture is multiplied by a lightmap.
Parameters
- VTF Texture References:
- $basetexture
- $bumpmap
- $bumpmap2 (dx9)
- $bumpmapframe
- $bumpmapframe2 (dx9)
- $bumptransform
- $nodiffusebumplighting (dx9)
- $detail
- $detailframe (dx9)
- $detail_alpha_mask_base_texture (dx9)
- $detailscale
- $envmapmask
- Cube Map reflections:
- (unknown ...)
- $frame2 (dx9)
- $fresnelreflection
- $albedo (dx9)