LightmappedGeneric: Difference between revisions
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:: [[$detail_alpha_mask_base_texture]] (dx9) | :: [[$detail_alpha_mask_base_texture]] (dx9) | ||
:: [[$detailscale]] | :: [[$detailscale]] | ||
: [[$envmapmask]] | |||
:: [[$envmapmaskscale]] (dx8) | |||
:: [[$envmaskframe]] | |||
* Cube Map reflections: | * Cube Map reflections: | ||
: [[$envmap]] | : [[$envmap]] | ||
:: [[$envmapcontrast]] | :: [[$envmapcontrast]] | ||
:: [[$envmapframe]] | :: [[$envmapframe]] | ||
:: [[$envmapsaturation]] | :: [[$envmapsaturation]] | ||
:: [[$envmaptransform]] (dx9) | :: [[$envmaptransform]] (dx9) | ||
:: [[$envmaptint]] | :: [[$envmaptint]] | ||
:: [[$envmaskframe]] | :: [[$envmapmask]] | ||
::: [[$envmapmaskscale]] (dx8) | |||
::: [[$envmaskframe]] | |||
* (unknown ...) | * (unknown ...) | ||
: [[$frame2]] (dx9) | : [[$frame2]] (dx9) |
Revision as of 18:32, 8 November 2007
lightmappedgeneric
- The most common Shader used for brushwork textures.
- Only the $basetexture line is required.
- A basetexture is multiplied by a lightmap.
Parameters
- VTF Texture References:
- $basetexture
- $basetexturenoenvmap (dx9)
- $basetexture2noenvmap (dx9)
- $bumpmap
- $bumpmap2 (dx9)
- $bumpmapframe
- $bumpmapframe2 (dx9)
- $bumptransform
- $nodiffusebumplighting (dx9)
- $detail
- $detailframe (dx9)
- $detail_alpha_mask_base_texture (dx9)
- $detailscale
- $envmapmask
- Cube Map reflections:
- (unknown ...)
- $frame2 (dx9)
- $fresnelreflection
- $selfillumtint
- $albedo (dx9)