LightmappedGeneric: Difference between revisions
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=== Parameters === | === Parameters === | ||
* | * VTF Texture References: | ||
: [[$basetexture]] | |||
:: [[$basetexturenoenvmap]] (dx9) | |||
:: [[$basetexture2noenvmap]] (dx9) | |||
: [[$bumpmap]] | |||
:: [[$bumpmap2]] (dx9) | |||
:: [[$bumpmapframe]] | |||
:: [[$bumpmapframe2]] (dx9) | |||
:: [[$bumptransform]] | |||
:: [[$nodiffusebumplighting]] (dx9) | |||
: [[$detail]] | |||
:: [[$detailframe]] (dx9) | |||
:: [[$detail_alpha_mask_base_texture]] (dx9) | |||
* [[$envmap]] | :: [[$detailscale]] | ||
* Cube Map reflections: | |||
: [[$envmap]] | |||
:: [[$envmapcontrast]] | |||
:: [[$envmapframe]] | |||
:: [[$envmapmask]] | |||
:: [[$envmapsaturation]] | |||
:: [[$envmaptransform]] (dx9) | |||
:: [[$envmapmaskscale]] (dx8) | |||
* [[$frame2]] (dx9) | :: [[$envmaptint]] | ||
:: [[$envmaskframe]] | |||
* (unknown ...) | |||
: [[$frame2]] (dx9) | |||
: [[$fresnelreflection]] | |||
: [[$selfillumtint]] | |||
: [[$albedo]] (dx9) | |||
Revision as of 18:28, 8 November 2007
lightmappedgeneric
- The most common Shader used for brushwork textures.
- Only the $basetexture line is required.
- A basetexture is multiplied by a lightmap.
Parameters
- VTF Texture References:
- $basetexture
- $basetexturenoenvmap (dx9)
- $basetexture2noenvmap (dx9)
- $bumpmap
- $bumpmap2 (dx9)
- $bumpmapframe
- $bumpmapframe2 (dx9)
- $bumptransform
- $nodiffusebumplighting (dx9)
- $detail
- $detailframe (dx9)
- $detail_alpha_mask_base_texture (dx9)
- $detailscale
- Cube Map reflections:
- (unknown ...)
- $frame2 (dx9)
- $fresnelreflection
- $selfillumtint
- $albedo (dx9)