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=== Basic VMT Syntax === | === Basic VMT Syntax === | ||
"$detail" "Path/DetailmapA" | "$detail" "Path/DetailmapA" | ||
* where '''<code>Path</code>''' is the filepath relative to the <code>game_directory/materials</code> folder. | * where '''<code>Path</code>''' is the filepath relative to the <code>game_directory/materials</code> folder. | ||
* where '''<code>DetailmapA</code>''' is the filename; ie <code>DetailmapA.vtf</code>. | * where '''<code>DetailmapA</code>''' is the filename; ie <code>DetailmapA.vtf</code>. | ||
* Notice the <code>.vtf</code> file extension is not used in VMT texture references. | * Notice the <code>.vtf</code> file extension is not used in VMT texture references. | ||
===Additional Parameters=== | |||
=====$detailscale===== | |||
"$detailscale" float | |||
* Scales [[$detail]] texture where <code>float</code> value is the scale factor. | |||
=====$detailframe===== | |||
"$detailframe" | |||
* dx9 | |||
* TO DO | |||
=====$detail_alpha_mask_base_texture===== | |||
"$detail_alpha_mask_base_texture" | |||
* dx9 | |||
* TO DO ... something to do with masking by the alpha channel of either [[$basetexture]] or [[$detail]]? | |||
=== See Also === | === See Also === |
Revision as of 18:02, 8 November 2007
The $detail VMT parameter specifies the VTF texture to use for adding detail to the material surface.
- Greyscale image usually used (in conjunction with "$detailscale") to add higher resolution detail to the $basetexture.
Basic VMT Syntax
"$detail" "Path/DetailmapA"
- where
Path
is the filepath relative to thegame_directory/materials
folder. - where
DetailmapA
is the filename; ieDetailmapA.vtf
.
- Notice the
.vtf
file extension is not used in VMT texture references.
Additional Parameters
$detailscale
"$detailscale" float
- Scales $detail texture where
float
value is the scale factor.
$detailframe
"$detailframe"
- dx9
- TO DO
$detail_alpha_mask_base_texture
"$detail_alpha_mask_base_texture"
- dx9
- TO DO ... something to do with masking by the alpha channel of either $basetexture or $detail?