LightmappedGeneric: Difference between revisions
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lightmappedgeneric | lightmappedgeneric | ||
* The most common | * The most common [[Shader]] used for brushwork textures. | ||
* Only the $basetexture line is required. | * Only the $basetexture line is required. | ||
* A basetexture is multiplied by a lightmap. | * A basetexture is multiplied by a lightmap. |
Revision as of 14:18, 8 November 2007
lightmappedgeneric
- The most common Shader used for brushwork textures.
- Only the $basetexture line is required.
- A basetexture is multiplied by a lightmap.
Parameters
- $albedo (dx9)
- $basetexture
- $basetexturenoenvmap (dx9)
- $basetexture2noenvmap (dx9)
- $bumpmap
- $bumpmap2 (dx9)
- $bumpmapframe
- $bumpmapframe2 (dx9)
- $bumptransform
- $detail
- $detailframe (dx9)
- $detail_alpha_mask_base_texture (dx9)
- $detailscale
- $envmap
- $envmapcontrast
- $envmapframe
- $envmapmask
- $envmapsaturation
- $envmaptransform (dx9)
- $envmapmaskscale (dx8)
- $envmaptint
- $envmaskframe
- $frame2 (dx9)
- $fresnelreflection
- $nodiffusebumplighting (dx9)
- $selfillumtint