LightmappedGeneric: Difference between revisions

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  lightmappedgeneric  
  lightmappedgeneric  
* The most common shader used for brushwork textures.  
* The most common [[Shader]] used for brushwork textures.  
* Only the $basetexture line is required.
* Only the $basetexture line is required.
* A basetexture is multiplied by a lightmap.
* A basetexture is multiplied by a lightmap.

Revision as of 14:18, 8 November 2007

lightmappedgeneric 	 
  • The most common Shader used for brushwork textures.
  • Only the $basetexture line is required.
  • A basetexture is multiplied by a lightmap.

Parameters