Talk:Texturing in XSI: Difference between revisions
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Warning:I had trouble with the Texture Editor until a realised that the Polygon Bleeding (Ctrl+U) button (immediately to the left of the Select Vertex (V) button, and marked with an (X) in a box) is evil. If it's depressed it will try to make you depressed too. It effectively locks you into Select Polygon mode, no matter how hard you press the Vertex or Edge buttons. This prevents you from reshaping the the UV panels - you can rotate, translate and scale the whole panel, but it won't let you, for example, elongate a panel by selecting and translating only one edge. Evil and dangerous to children. Beeswax
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== Can XSI export texturemaps as TGA files ? == | == Can XSI export texturemaps as TGA files ? == | ||
From what I can see, this is not currently possible, but if anyone knows better ... If I use XSI to generate a texturemap (procedural textures, etc) for my model, is there any way to export that texturemap as a TGA file, for (conversion to VTF and) use with Source MDLs? | From what I can see, this is not currently possible, but if anyone knows better ... If I use XSI to generate a texturemap (procedural textures, etc) for my model, is there any way to export that texturemap as a TGA file, for (conversion to VTF and) use with Source MDLs? [[User:Beeswax|Beeswax]] |
Revision as of 05:33, 7 November 2007
Awsome Tutorial It was very helpfull and some entertaining/funny parts too lol True_Unity 10:59, 11 Aug 2006 (PDT)

Can XSI export texturemaps as TGA files ?
From what I can see, this is not currently possible, but if anyone knows better ... If I use XSI to generate a texturemap (procedural textures, etc) for my model, is there any way to export that texturemap as a TGA file, for (conversion to VTF and) use with Source MDLs? Beeswax