Talk:Hammer Vertex Tool: Difference between revisions

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(No, I think this vertex bug is new.)
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I vertex edited several box solids into a ring, but when I reloaded the map, some random vertices had moved less than half a unit in height (only). This is very strange, as the solids were all 8 x 14 x 17 units big, and convex. When does vertices move around like this, and how do I stop it/prevent it from happening again? --[[User:Andreasen|Andreasen]] 05:12, 21 Oct 2007 (PDT)
I vertex edited several box solids into a ring, but when I reloaded the map, some random vertices had moved less than half a unit in height (only). This is very strange, as the solids were all 8 x 14 x 17 units big, and convex. When does vertices move around like this, and how do I stop it/prevent it from happening again? --[[User:Andreasen|Andreasen]] 05:12, 21 Oct 2007 (PDT)
*It is in the hammer bugs article, but it has't been fixed. I assume hammer has problems with saving vertexes in such positions. I can't make domes because of this bug. [[User:Solokiller|Solokiller]] 05:18, 21 Oct 2007 (PDT)
:It is in the hammer bugs article, but it has't been fixed. I assume hammer has problems with saving vertexes in such positions. I can't make domes because of this bug. [[User:Solokiller|Solokiller]] 05:18, 21 Oct 2007 (PDT)
::I scanned through the [[Hammer bugs]] article without finding this particular bug. However, the bug associated with vertex editing are numerous. Sadly, I wouldn't recommend editing the standard solid shapes in Hammer to anyone. --[[User:Andreasen|Andreasen]] 05:28, 21 Oct 2007 (PDT)

Revision as of 05:28, 21 October 2007

Does vertex scaling work on multiple solids simultaneously? I'm trying to manipulate the inside vertices of an arch and I keep getting a crash when I try to move the center circle. —Maven (talk) 16:01, 20 Oct 2005 (PDT)

it works fine for me...sept for the circle part lol—ts2do (talk) 17:34, 20 Oct 2005 (PDT)

  • A section explaining "merging" vertexes is missing.


Vertices keeps moving when reloading the map

I vertex edited several box solids into a ring, but when I reloaded the map, some random vertices had moved less than half a unit in height (only). This is very strange, as the solids were all 8 x 14 x 17 units big, and convex. When does vertices move around like this, and how do I stop it/prevent it from happening again? --Andreasen 05:12, 21 Oct 2007 (PDT)

It is in the hammer bugs article, but it has't been fixed. I assume hammer has problems with saving vertexes in such positions. I can't make domes because of this bug. Solokiller 05:18, 21 Oct 2007 (PDT)
I scanned through the Hammer bugs article without finding this particular bug. However, the bug associated with vertex editing are numerous. Sadly, I wouldn't recommend editing the standard solid shapes in Hammer to anyone. --Andreasen 05:28, 21 Oct 2007 (PDT)