Item suit: Difference between revisions
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Placement Tip:This entity should be placed at least one inch above the ground, or it will not be visible in-game.
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{{wrongtitle|title=item_suit}} | {{wrongtitle|title=item_suit}} | ||
==Entity | |||
== Entity description == | |||
[[Image:item_suit.jpg|thumb|200px|right|HEV Suit]] | [[Image:item_suit.jpg|thumb|200px|right|HEV Suit]] | ||
The HEV suit (The Mark V '''H'''azardous '''E'''n'''v'''ironment Suit). An upgraded version of the Mark IV suit that [[Black Mesa]] employees were required to wear when handling anomalous materials (in [[Half-Life]]). | The HEV suit (The Mark V '''H'''azardous '''E'''n'''v'''ironment Suit). An upgraded version of the Mark IV suit that [[Black Mesa]] employees were required to wear when handling anomalous materials (in [[Half-Life]]). | ||
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{{placement tip|This entity should be placed at least one inch above the ground, or it will not be visible in-game.}} | {{placement tip|This entity should be placed at least one inch above the ground, or it will not be visible in-game.}} | ||
===Suit | === Suit jingle === | ||
When [[Dr. Gordon Freeman]] enters his suit in [[Half-Life 2]] a small tune starts playing. Here is how to set this up: | When [[Dr. Gordon Freeman]] enters his suit in [[Half-Life 2]] a small tune starts playing. Here is how to set this up: | ||
* If you haven't already, create the item_suit entity. | * If you haven't already, create the item_suit entity. | ||
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* Click on the item_suit and create an output for <code>OnPlayerTouch</code> that fire's <code>SuitSong</code>'s <code>PlaySound</code>. | * Click on the item_suit and create an output for <code>OnPlayerTouch</code> that fire's <code>SuitSong</code>'s <code>PlaySound</code>. | ||
==Keyvalues== | == Keyvalues == | ||
* {{kv item}} | * {{kv item}} | ||
==Flags== | |||
== Flags == | |||
* 1 : Short Logon | * 1 : Short Logon | ||
:When checked, doesn't play the logon (''hl1/fvox/bell.wav'') sample. | :When checked, doesn't play the logon (''hl1/fvox/bell.wav'') sample. In [[Half-Life]] this flag was used to cut the HEV suits long logon speech, but Dr. Kleiner apparently replaced it with a simple bell sound while upgrading it. | ||
==Inputs== | |||
== Inputs == | |||
* {{i item}} | * {{i item}} | ||
==Outputs== | |||
== Outputs == | |||
* {{o item}} | * {{o item}} | ||
[[Category:Entities]] [[Category:Items]] | |||
[[Category:Entities]] | |||
[[Category:Items]] |
Revision as of 11:38, 6 October 2007
Entity description
The HEV suit (The Mark V Hazardous Environment Suit). An upgraded version of the Mark IV suit that Black Mesa employees were required to wear when handling anomalous materials (in Half-Life).

Suit jingle
When Dr. Gordon Freeman enters his suit in Half-Life 2 a small tune starts playing. Here is how to set this up:
- If you haven't already, create the item_suit entity.
- Create an ambient_generic preferably somewhere near the suit.
- Open it's properties and name the entity. (This example will name it "SuitSong".)
- Select a song for its Sound Name property. The song used in Half-Life 2 is called song_trainstation_05_suit (music/hl1_song11.mp3), but there is apparently also a tune called song23 (music/hl2_song23_suitsong3.mp3) that judging by its name looks like it was intended for the HEV suit.
- Check the Play everywhere flag so that all its three flags are checked.
- Click on the item_suit and create an output for
OnPlayerTouch
that fire'sSuitSong
'sPlaySound
.
Keyvalues
Flags
- 1 : Short Logon
- When checked, doesn't play the logon (hl1/fvox/bell.wav) sample. In Half-Life this flag was used to cut the HEV suits long logon speech, but Dr. Kleiner apparently replaced it with a simple bell sound while upgrading it.