Npc sniper: Difference between revisions

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m (But it does!)
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==Keyvalues==
==Keyvalues==
* {{kv basenpc}}


* '''radius'''
* '''radius'''
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==Flags==
==Flags==
* {{fl basenpc}}


* 65536 : Hidden
* 65536 : Hidden

Revision as of 16:20, 27 July 2005

Template:Wrongtitle

Entity Description

Sniper

The sniper does not actually have its own model - rather, it uses a Combine soldier model frozen in ragdoll position, with the rifle's laser emanating from the groin region. When grenaded, the model is unfrozen and turns into an actual ragdoll.

Keyvalues

  • radius
<integer> Patience Radius
  • misses
<integer> Initial Misses
  • beambrightness
<integer> Beam Brightness (0 to 255)
  • shielddistance
<float> Bullet shield distance
  • shieldradius
<float> Bullet shield radius

Flags

  • 65536 : Hidden
  • 131072 : Laser Viewcone
  • 262144 : No Corpse
  • 524288 : Start Disabled

Inputs

  • EnableSniper
Enable Shooting
  • DisableSniper
Disable Shooting
  • SetDecoyRadius <integer>
Set Decoy Radius
  • SweepTarget <string>
Sweep a Target
  • SweepTargetHighestPriority <string>
Drop everything and sweep this target!
  • SweepGroupRandomly <string>
Randomly Sweep a Group

Outputs

See Also