Softimage Mod Tool: Difference between revisions

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'''[http://www.softimage.com/products/modtool/ Website]''' | '''[http://www.softimage.com/downloads/XSI_Mod_Tool/ Download]''' | '''[http://www.softimage.com/products/modtool/limitations.aspx Limitations]
[[Image:Xsimodtool-logo.jpg|center|300px|Mod Tool logo]]
[http://www.softimage.com/products/modtool/ Website]
[http://www.softimage.com/downloads/XSI_Mod_Tool/ Download]
[http://www.softimage.com/products/modtool/limitations.aspx Limitations]
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[[Image:Xsimodtool-logo.jpg|right|300px|Mod Tool logo]]
The '''XSI Mod Tool 6''' is a completely free version of the professional XSI modeling package. It has most of the features of the professional versions (certainly everything you'd need for mods) and allows you to export your work to Source without restriction.


The '''XSI Mod Tool 6''' is a completely free version of the professional XSI modelling package. It has most of the features of the professional versions (certainly everything you'd need for mods) and allows you to export your work to Source without restriction.
== General XSI tutorials ==
[[Image:Xsimodtool-workspace.jpg|right|thumb|Antlion Guard model open in Mod Tool 6.]]
* [[XSI Beginner Tutorial]]
* [[XSI Texturing]]
* [[XSI Animation]]


==Tutorials==
=== External ===
* [http://www.xsibase.com XSI Base]
* [http://www.edharriss.com EdHarriss.com]
* [http://www.noesisinteractive.com/modtoolqs/noesis_qs1.html Noesis Interactive free introduction to XSI Mod Tool 6 video tutorial]


[[Image:Xsimodtool-workspace.jpg|right|400px|Antlion Guard open in Mod Tool 6]]
== Quickstart guide for Max/Maya/LightWave users ==
* [http://www.xsibase.com/users/max2xsi/MAX2XSI.htm MAX to XSI Jumpstart]
* [http://www.stefandidak.com/pub/xsi1.php 3ds Max to Softimage XSI Transition Tips]
* [http://www.xsibase.com/users/rick_walia/maya2xsi_quickstart.php  Maya 2 XSI Quickstart Guide]
* [http://www.xsibase.com/users/Lightwave%20to%20XSI%20Quickstart.pdf LightWave 2 XSI Quick start (PDF)]


===Generic XSI Tutorials===
== Source tutorials ==
*[http://www.xsibase.com xsibase.com]
* [[Model Creation Overview]]
* [[Compiling Models]]
* [[Character Creation Overview]]
* [[Viewmodels in XSI]]
* [[Replacing HL2DM player models with XSI Mod Tool]]
* [[Converting brush structures in your map into a prop_static with XSI Mod Tool]]


*[http://www.edharriss.com edharriss.com]
=== External ===
* [http://www.store.valvesoftware.com/index.html Noesis Interactive Mod Your World™] - a tutorial series available from the Valve Store.
* [http://www.gamedesign.net/node/1002 Creating a prop_physics entity] - a tutorial by [[User:Yesukai|Yesukai]].
* [http://tutorials.moddb.com/109/?fpage=0 Physics Props - From XSI to HL2] - a Mod DB tutorial by Stuffie.
* [http://www.joespataro.com/html/props_tut_xsi.htm Getting Static Props into Source via XSI|EXP for HL2] - a tutorial by [http://www.joespataro.com/ Joseph Spataro].
{{note|File Structure in this tutorial is outdated. Replace "<code>sourcesdk/cstrike_sample_content</code>" with "<code>sourcesdk_content/cstrike</code>". See [[Source SDK Files and Directory Structure]] for details.}}


*[http://www.noesisinteractive.com/modtoolqs/noesis_qs1.html Noesis Interactive free introduction to XSI Mod Tool 6 video tutorial]
==== Tutorials from Veazie.org ====
* [http://veazie.org/Tutorials/ModelSetup/hl2_modeling_setup.html A setup for Half-Life 2 modeling]
* [http://veazie.org/Tutorials/XSISimpleCube/hl2%20simple%20model.html Creating a simple HL2 model using XSI EXP]
* [http://veazie.org/Tutorials/twhl_anim_tut/anim_tut.html A simple animated model using XSI]
* [http://veazie.org/Tutorials/twhl_character_tut/character_tut.htm HL2 character modeling - a first step]
* [http://veazie.org/Tutorials/XSICustomCharacter/HL2_Custom_Character.html Creating a basic HL2 character model using XSI]
* [http://veazie.org/Tutorials/XSIAddingEyes/HL2_Adding_Eyes.html Adding eyes to your character model]


*[[XSI Beginner Tutorial]]
== Video tutorials ==
* [http://www.3dbuzz.com 3D Buzz]
* [http://www.3d-palace.com/ 3D-Palace]
* [http://www.gmodcentral.com/mirror/akg/index(7).htm Creating a prop in XSI and texturing it with Photoshop] - a four-part video tutorial by [[User:Flashjackson|FlashJackson]], demonstrating a prop creation process, from modeling and texturing to compiling.
* [http://halflife2.filefront.com/files/search/?search_category=all&fields_name=1&fields_filename=1&keyword=Colt+1911+XSI+Video+Tutorial Colt 1911 XSI Video Tutorial] - a 5-hour long video tutorial by destya, showing the entire modeling process for creating {{wiki|Colt 1911}}. Reference pictures and renders are included.
* [http://www.digitaltutors.com/digital_tutors/tutorials.php?cat=xsi Digital-Tutors] - a collection of free XSI tutorials.
* [http://www.noesisinteractive.com/ Noesis Interactive] - the official Valve training partner for Source Engine development.


*[[XSI Texturing]]
== Samples ==
Source SDK contains various sample scenes (.scn) for XSI. See "<code>sourcesdk_content/<game name>/modelsrc/...</code>" for details. You can modify the models to make your own characters/weapons/vehicles.


*[[XSI Animation]]
Also, there is a [http://www11.plala.or.jp/nkinta/hl2.htm Korin XSI Mod Tool Scene data] released by nkinta. It shows how to make an Alyx replacement model with full facial animations.
 
===Quickstart Guide for Max/Maya/Lightwave users===
*[http://www.xsibase.com/users/max2xsi/MAX2XSI.htm MAX to XSI Jumpstart]
*[http://www.animagic.net/Articles/Max2XSI1.aspx DISCREET 3DS MAX TO SOFTIMAGE XSI TRANSITION TIPS]
*[http://www.xsibase.com/users/rick_walia/maya2xsi_quickstart.php  Maya 2 XSI Quickstart Guide]
*[http://www.xsibase.com/users/Lightwave%20to%20XSI%20Quickstart.pdf Lightwave 2 XSI Quick Start(pdf)]
 
===Source Tutorials===
*[http://www.store.valvesoftware.com/index.html Noesis Interactive Mod Your World™ tutorial series available at the Valve Software Store]
*[[Model Creation Overview]]
*[[Compiling Models]]
*[[Character Creation Overview]]
*[[Viewmodels in XSI]]
*[[Replacing HL2DM player models with XSI Mod Tool]]
*[[Converting brush structures in your map into a prop_static with XSI Mod Tool]]
 
*[http://www.gamedesign.net/node/1002 Creating a 'prop_physics entity' by yesukai]
 
*[http://www.joespataro.com/html/props_tut_xsi.htm Getting Static Props into Source via XSI|EXP for HL2 by Joseph Spataro]{{note|File Structure in this tutorial is outdated. Replace <code>sourcesdk/cstrike_sample_content</code> with <code>sourcesdk_content/cstrike</code>. See [[Source SDK Files and Directory Structure]] for details.}}
 
*[http://veazie.org/Tutorials/ModelSetup/hl2_modeling_setup.html Setup Guide for Half-Life 2 Modeling by Veazie]
 
*[http://veazie.org/Tutorials/XSISimpleCube/hl2%20simple%20model.html Creating a Simple Half-Life 2 Model Using XSI (A Simple Texture Mapped Cube that can be used as a prop_static) by Veazie]
 
*[http://veazie.org/Tutorials/twhl_anim_tut/anim_tut.html A Simple Animated Model Using XSI (Create a "Pump" Model to Use as a prop_dynamic) by Veazie]
 
*[http://veazie.org/Tutorials/twhl_character_tut/character_tut.htm Create a Custom Sequence for the SDK Character Model (Using XSI animation capabilities) by Veazie]
 
*[http://veazie.org/Tutorials/XSICustomCharacter/HL2_Custom_Character.html Creating a Custom HL2 Character Using XSI by Veazie]
 
*[http://veazie.org/Tutorials/XSIAddingEyes/HL2_Adding_Eyes.html Adding Eyes to Your Character Model by Veazie]
 
*[http://tutorials.moddb.com/109/?fpage=0 Physics Props- From XSI to HL2 by Stuffie]
 
==Video Tutorials==
 
[http://www.gmodcentral.com/mirror/akg/index(7).htm Creating a prop in XSI and Texturing it with Photoshop] by [[User:Flashjackson|FlashJackson]] - 1+ hour video tutorial that shows prop creation process from modeling, texturing to compiling.
(Also On Main Page For Now of Redemtion Site [http://redemptionmod.com/index.php]http://redemptionmod.com/index.php Scroll to the bottom.)
 
[http://halflife2.filefront.com/files/Half-Life_2/Tutorials_and_Guides/VTMs;4385 Colt 1911 XSI Video Tutorial by desty] - 5 hour video tutorial which shows the whole modeling process. Reference pictures and renders file are also available.
 
[http://www.3dbuzz.com 3D Buzz] - "Introduction to XSI" 5 hour VTM series
 
[http://www.3d-palace.com/ 3D-Palace]
 
[http://www.digitaltutors.com/digital_tutors/tutorials.php?cat=xsi Digital-Tutors] - XSI free turorials
 
[http://www.noesisinteractive.com/ Noesis Interactive, Official Valve training partner for Source Engine development.]
 
==Samples==
SourceSDK contains various character/weapon/vehicle sample scenes (.scn) for XSI. See <code>sourcesdk_content/<game name>/modelsrc/...</code> You can replace the model to make your own characters/weapons/vehicles.
 
Also there is [http://www11.plala.or.jp/nkinta/hl2.htm Korin XSI Mod Tool Scene data] released by nkinta. It shows how to make an Alyx replacement model with full facial animations.


[[category:Tools]]
[[category:Tools]]
[[category:Modeling]]
[[category:Modeling]]

Revision as of 03:25, 3 October 2007

Mod Tool logo

Website Download Limitations

The XSI Mod Tool 6 is a completely free version of the professional XSI modeling package. It has most of the features of the professional versions (certainly everything you'd need for mods) and allows you to export your work to Source without restriction.

General XSI tutorials

Antlion Guard model open in Mod Tool 6.

External

Quickstart guide for Max/Maya/LightWave users

Source tutorials

External

Note.pngNote:File Structure in this tutorial is outdated. Replace "sourcesdk/cstrike_sample_content" with "sourcesdk_content/cstrike". See Source SDK Files and Directory Structure for details.

Tutorials from Veazie.org

Video tutorials

Samples

Source SDK contains various sample scenes (.scn) for XSI. See "sourcesdk_content/<game name>/modelsrc/..." for details. You can modify the models to make your own characters/weapons/vehicles.

Also, there is a Korin XSI Mod Tool Scene data released by nkinta. It shows how to make an Alyx replacement model with full facial animations.