Plastic Warfare: Difference between revisions

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{{HL2}} A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base.  In multiplayer mode, there will be several types of gameplay. This includes cooperative play, round-based teamplay, and deathmatch.
[[Image:p-w.gif|frame|right|Plastic Warfare]] {{HL2}} A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base.  In multiplayer mode, there will be several types of gameplay. This includes cooperative play, round-based teamplay, and deathmatch.


The mod is currently in need of modelers, animators, another experienced programmer, and a 2-dimensional graphics designer.
The mod is currently in need of modelers, animators, another experienced programmer, and a 2-dimensional graphics designer.


==Plans==
==Plans==
* Gameplay
* '''Gameplay'''
** <Done> Singleplay and multiplay implemented in the game
** ''<Done>'' Singleplay and multiplay implemented in the game
** Co-op, round-based team missions, team deathmatch, deathmatch
** ''<Waiting>'' Co-op, round-based team missions, team deathmatch, deathmatch
* Players
* '''Players'''
** <WIP> A set of facial expressions that they can use
** ''<WIP>'' A set of facial expressions that they can use
** Mouths moving during radio commands
** ''<Waiting>'' Mouths moving during radio commands
* Weapons
* '''NPCs'''
** [http://articles.thewavelength.net/689/ Full holster sequences] with a cvar toggle
** ''<Waiting>'' A soldier NPC that can use any of the weapons players can
** +use weapon pick-up with a cvar toggle
* NPCs
** A soldier NPC that can use any of the weapons players can
:: Expecting some sort of merged class between the hl1 following, combine soldier, citizen classes.
:: Expecting some sort of merged class between the hl1 following, combine soldier, citizen classes.
* Players & NPCs
* '''Players & NPCs'''
** Death creates a server-side physics prop instead of client-side ragdoll.
** ''<Waiting>'' Death creates a server-side physics prop instead of client-side ragdoll.
* '''Weapons'''
** ''<Waiting>'' [http://articles.thewavelength.net/689/ Full holster sequences] with a cvar toggle
** ''<Waiting>'' +use weapon pick-up with a cvar toggle


==More Information==
==More Information==

Revision as of 15:50, 25 July 2005

File:P-w.gif
Plastic Warfare

Half-Life 2 A mod which utilizes the SDK by allowing a singleplayer and multiplayer mod on the same base. In multiplayer mode, there will be several types of gameplay. This includes cooperative play, round-based teamplay, and deathmatch.

The mod is currently in need of modelers, animators, another experienced programmer, and a 2-dimensional graphics designer.

Plans

  • Gameplay
    • <Done> Singleplay and multiplay implemented in the game
    • <Waiting> Co-op, round-based team missions, team deathmatch, deathmatch
  • Players
    • <WIP> A set of facial expressions that they can use
    • <Waiting> Mouths moving during radio commands
  • NPCs
    • <Waiting> A soldier NPC that can use any of the weapons players can
Expecting some sort of merged class between the hl1 following, combine soldier, citizen classes.
  • Players & NPCs
    • <Waiting> Death creates a server-side physics prop instead of client-side ragdoll.
  • Weapons

More Information