Talk:Func lookdoor: Difference between revisions
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(I don't think this entity works either.) |
Solokiller (talk | contribs) No edit summary |
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How do I set this "target"? Without it, this entity refuses to work in-game. According to [http://www.inxbus.net/hldoc/d9/d93/look__door_8cpp-source.html look_door.cpp] this target should come from the ''m_target'' variable, but this variable is never defined (in that file, at least). I don't think that this entity works at all. --[[User:Andreasen|Andreasen]] 19:50, 22 Sep 2007 (PDT) | How do I set this "target"? Without it, this entity refuses to work in-game. According to [http://www.inxbus.net/hldoc/d9/d93/look__door_8cpp-source.html look_door.cpp] this target should come from the ''m_target'' variable, but this variable is never defined (in that file, at least). I don't think that this entity works at all. --[[User:Andreasen|Andreasen]] 19:50, 22 Sep 2007 (PDT) | ||
I think you need to set target to "!player" for it to trigger when the player looks at it. [[User:Solokiller|Solokiller]] 07:54, 23 Sep 2007 (PDT) |
Revision as of 07:54, 23 September 2007
How do I set this "target"? Without it, this entity refuses to work in-game. According to look_door.cpp this target should come from the m_target variable, but this variable is never defined (in that file, at least). I don't think that this entity works at all. --Andreasen 19:50, 22 Sep 2007 (PDT)
I think you need to set target to "!player" for it to trigger when the player looks at it. Solokiller 07:54, 23 Sep 2007 (PDT)