Talk:Bump map: Difference between revisions
(I'd like to split this.) |
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the [http://www.crazybump.com/beta/download.html crazy bump beta test] produces some very good normal maps, some of them can be argued as almost having the same depth as a paralax map. | the [http://www.crazybump.com/beta/download.html crazy bump beta test] produces some very good normal maps, some of them can be argued as almost having the same depth as a paralax map. | ||
==Split== | |||
I'd like to have this split up over several pages: One just describing what ''normal maps'' are, and then different tutorials on their own page, depending on what kind of editor you are using. --[[User:Andreasen|Andreasen]] 12:13, 26 Aug 2007 (PDT) | I'd like to have this split up over several pages: One just describing what ''normal maps'' are, and then different tutorials on their own page, depending on what kind of editor you are using. --[[User:Andreasen|Andreasen]] 12:13, 26 Aug 2007 (PDT) | ||
:Sounds good to me. --[[user:TomEdwards|TomEdwards]] 02:45, 27 Aug 2007 (PDT) |
Revision as of 02:45, 27 August 2007
Could I move the GIMP section over the Photoshop one or will the Photoshop-user go bananas then? ;) I think the GIMP tool is more powerful: it has more settings (especially better filters with edge detection). --Vaarscha 04:26, 9 Mar 2006 (PST)
In general, just applying the nvidia filters to a texture isn't going to produce good results. I think this article needs an update that includes more advanced methods, similar to the content of the article here: http://members.shaw.ca/jimht03/normal.html
the crazy bump beta test produces some very good normal maps, some of them can be argued as almost having the same depth as a paralax map.
Split
I'd like to have this split up over several pages: One just describing what normal maps are, and then different tutorials on their own page, depending on what kind of editor you are using. --Andreasen 12:13, 26 Aug 2007 (PDT)
- Sounds good to me. --TomEdwards 02:45, 27 Aug 2007 (PDT)