Source SDK Base: Difference between revisions

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==Purpose==
==Purpose==
[[Image:Background010000.jpg|thumb|200px|Source SDK Base|right]]
[[Image:Background010000.jpg|thumb|200px|Source SDK Base|right]]
Valve created Source SDK Base to provide mod authors with a lightweight application upon which they can base their mods using the latest version of the Source engine. Source SDK Base (SteamAppId 215) loads the Half-Life 2 content along with the latest version of the Source engine - the same version used by Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life 2:Episode 1. Half-Life 2 (SteamAppId 220) loads an older version of the Source engine, therefore we recommend that mod authors use Source SDK Base as their basis instead of Half-Life 2.
Valve created ''Source SDK Base'' to provide mod authors with a lightweight application upon which they can base their mods using the latest version of the Source engine. ''Source SDK Base'' (SteamAppId 215) loads the ''Half-Life 2'' content along with the latest version of the Source engine - the same version used by ''Counter-Strike: Source'', ''Day of Defeat: Source'', ''Half-Life 2: Deathmatch'', and ''Half-Life 2: Episode 1''. ''Half-Life 2'' (SteamAppId 220) loads an older version of the Source engine, therefore we recommend that mod authors base their mods on Source SDK Base instead of ''Half-Life 2''.


==Video Stress Test==
==Video Stress Test==
Source SDK Base contains the same video stress test included in Half-Life 2: Lost Coast.
Source SDK Base contains the same video stress test included in ''Half-Life 2: Lost Coast''.


==Wish List Items==
==Wish List Items==
1. Include zoo maps containing many of the models available in Source SDK Base.
1. Include zoo maps containing many of the models available in ''Source SDK Base''.


==FAQ==
==FAQ==
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''Q: Why would I want to base my mod on Source SDK Base?''
''Q: Why would I want to base my mod on Source SDK Base?''


A: If you want to make a Half-Life 2 single-player mod and want to take advantage of the newest Source engine then you should definitely base your mod on Source SDK Base. Another reason you might want to do is that Source SDK Base is more lightweight than other applications (i.e. fewer unwanted assets are loaded).  
A: If you want to make a ''Half-Life 2'' single-player mod and want to take advantage of the newest Source engine then you should definitely base your mod on ''Source SDK Base''. Another reason you might want to do is that ''Source SDK Base'' is more lightweight than other applications (i.e. fewer unwanted assets are loaded).  


''Q: Does Source SDK Base work with multi-player mods as well?''
''Q: Does Source SDK Base work with multi-player mods as well?''


A: Yes. But since Valve's multi-player games have been updated to utilize the latest Source engine we find that most multi-player mods are based on Half-Life 2: Deathmatch (SteamAppId 320)
A: Yes. But since Valve's multi-player games have been updated to utilize the latest Source engine we find that most multi-player mods are based on ''Half-Life 2: Deathmatch'' (SteamAppId 320)


''Q: How do I mount additional content for my mod?''
''Q: How do I mount additional content for my mod?''

Revision as of 09:42, 1 August 2007

Steam available.png This application is available for download.
Enter steam://run/215 in your address bar to start it.
You can also enter steam://store/220 to purchase Half-Life 2 and the Source SDK Base.

Purpose

Valve created Source SDK Base to provide mod authors with a lightweight application upon which they can base their mods using the latest version of the Source engine. Source SDK Base (SteamAppId 215) loads the Half-Life 2 content along with the latest version of the Source engine - the same version used by Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life 2: Episode 1. Half-Life 2 (SteamAppId 220) loads an older version of the Source engine, therefore we recommend that mod authors base their mods on Source SDK Base instead of Half-Life 2.

Video Stress Test

Source SDK Base contains the same video stress test included in Half-Life 2: Lost Coast.

Wish List Items

1. Include zoo maps containing many of the models available in Source SDK Base.

FAQ

Q: Do I have to base my mod on Source SDK Base?

A: No. The Source engine still supports the notion of basing mods on particular games and that will not change.

Q: Why would I want to base my mod on Source SDK Base?

A: If you want to make a Half-Life 2 single-player mod and want to take advantage of the newest Source engine then you should definitely base your mod on Source SDK Base. Another reason you might want to do is that Source SDK Base is more lightweight than other applications (i.e. fewer unwanted assets are loaded).

Q: Does Source SDK Base work with multi-player mods as well?

A: Yes. But since Valve's multi-player games have been updated to utilize the latest Source engine we find that most multi-player mods are based on Half-Life 2: Deathmatch (SteamAppId 320)

Q: How do I mount additional content for my mod?

A: See this article on the Steam File System.