Awakening: Difference between revisions

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{{ReleasedMod|engine=Source|download=http://awakening.hl2files.com/download/download.htm}}
{{ReleasedMod|engine=Source|download=http://awakening.hl2files.com/download/download.htm}}
 
__NOEDITSECTION__<!-- This is because the images mess up the edit links. -->
[[Image:aw_menu.jpg|thumb|360px|right| '''Menu''' - click to enlarge]]
[[Image:aw_menu.jpg|thumb|360px|right| '''Menu''' - click to enlarge]]
[[Image:aw_intro.jpg|thumb|360px|right|Chapter 1 '''Wakeup Call''' - click to enlarge]]
[[Image:aw_intro.jpg|thumb|360px|right|Chapter 1 '''Wakeup Call''' - click to enlarge]]
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[[Image:aw_map4.jpg|thumb|360px|right|Chapter 4 '''Citadel Foundations''' - click to enlarge]]
[[Image:aw_map4.jpg|thumb|360px|right|Chapter 4 '''Citadel Foundations''' - click to enlarge]]
[[Image:aw_map5.jpg|thumb|360px|right|Chapter 5 '''Antlion Infestation''' - click to enlarge]]
[[Image:aw_map5.jpg|thumb|360px|right|Chapter 5 '''Antlion Infestation''' - click to enlarge]]


== Overview ==
== Overview ==
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The mod should have a playtime of roughly one hour leading you trough a intro and 5 playable levels.
The mod should have a playtime of roughly one hour leading you trough a intro and 5 playable levels.
Starting at a underground complex much like [[Black Mesa Research Facility|Black Mesa]], leading you trough a outdoor snow environment into a Russian submarine base, an early combine citadel structure and a ancient location that the combine is researching.
Starting at a underground complex much like [[Black Mesa Research Facility|Black Mesa]], leading you trough a outdoor snow environment into a Russian submarine base, an early combine citadel structure and a ancient location that the combine is researching.


== Features ==
== Features ==
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* Custom textures, world models (props), custom music and some custom voices.  
* Custom textures, world models (props), custom music and some custom voices.  
* 3 to 4 different environments.
* 3 to 4 different environments.


== History ==
== History ==
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I didn't do everything alone, for the more complex models I asked Mumle who I knew from a previous mod. After the first media release somewhere in June 2006, Alex Mcgery contacted me with some samples of music and offered his help.  I asked one of the texture artists from the Insurgency mod to make me a few model skins. That way Spine joined the team.
I didn't do everything alone, for the more complex models I asked Mumle who I knew from a previous mod. After the first media release somewhere in June 2006, Alex Mcgery contacted me with some samples of music and offered his help.  I asked one of the texture artists from the Insurgency mod to make me a few model skins. That way Spine joined the team.
To tell the small story I had, I needed voice actors, so I explored the Machinama scene and received the help of Tess Snider and Robert Ducat, who also lent his brother Matthew's voice for the mod.  
To tell the small story I had, I needed voice actors, so I explored the Machinama scene and received the help of Tess Snider and Robert Ducat, who also lent his brother Matthew's voice for the mod.  


== Team ==
== Team ==
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http://www.partners-in-crime-studios.com
http://www.partners-in-crime-studios.com
G-man voices.
G-man voices.


== Localized versions ==
== Localized versions ==


Due to a bug with sourcesdk-base closecaptions does not work and no localised versions are planned.
Due to a bug with Source SDK Base closed captions don't work and no localised versions are planned.
 


== External links ==
== External links ==
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* [http://forum.moddb.com/Awakening/ Awakening forums]
* [http://forum.moddb.com/Awakening/ Awakening forums]
* {{moddb|7568}}
* {{moddb|7568}}


[[Category:HL2 Third Party Mods]]
[[Category:HL2 Third Party Mods]]
[[Category:Single Player Mods]]
[[Category:Single Player Mods]]

Revision as of 10:24, 28 May 2007

Template:ReleasedMod

Menu - click to enlarge
Chapter 1 Wakeup Call - click to enlarge
Chapter 2 Grand Escape - click to enlarge
Chapter 2 Grand Escape - click to enlarge
Chapter 3 Kilo Base - click to enlarge
Chapter 4 Citadel Foundations - click to enlarge
Chapter 5 Antlion Infestation - click to enlarge

Overview

Awakening is a Half-Life 2 singleplayer mod where the player discovers what happened to Adrian Shepard (Half-Life: Opposing Force), what happened a bit before Gordon Freeman arrival at City 17, and where the antlions come from.

Note that future official releases on the Half-Life 2 story might contradict with this mod.

The mod should have a playtime of roughly one hour leading you trough a intro and 5 playable levels. Starting at a underground complex much like Black Mesa, leading you trough a outdoor snow environment into a Russian submarine base, an early combine citadel structure and a ancient location that the combine is researching.

Features

  • Around 1 hour of gameplay including some small puzzles.
  • Custom textures, world models (props), custom music and some custom voices.
  • 3 to 4 different environments.

History

I (Bluestrike) started a mod for Half-Life: Opposing Force a long time ago but quit because I assumed Half-Life 2 would be released any moment. It eventually took years and my urge to make a singleplayer mod never really went away. Once Half-Life 2 was out and I finished some multiplayer maps I started a singleplayer again and this is the result.

Development started in July or August 2005 and soon after I was required by Insurgency so development slowed down to vacations. In the summer of 2006 development accelerated again and from December 2006 to the release at April 2007 I spent almost every free minute into the mods development.

I didn't do everything alone, for the more complex models I asked Mumle who I knew from a previous mod. After the first media release somewhere in June 2006, Alex Mcgery contacted me with some samples of music and offered his help. I asked one of the texture artists from the Insurgency mod to make me a few model skins. That way Spine joined the team. To tell the small story I had, I needed voice actors, so I explored the Machinama scene and received the help of Tess Snider and Robert Ducat, who also lent his brother Matthew's voice for the mod.

Team

  • Bluestrike

http://www.bluestrike.be Leveldesign, Modeling, Choreography's.

  • Alex Mcgery

http://www.alexmcgery.com Music

  • Spine

http://www.spineroyal.com Textures, skins and some concepts.

  • Mumle

http://www.sukkertrip.dk Stassismodels.

  • Tess Snider

http://voice.malkyne.org Female voices.

  • Robert Ducat

http://www.partners-in-crime-studios.com Breen and Scientist voices.

  • Matthew Ducat

http://www.partners-in-crime-studios.com G-man voices.

Localized versions

Due to a bug with Source SDK Base closed captions don't work and no localised versions are planned.

External links