Awakening: Difference between revisions
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== Overview == | == Overview == | ||
Awakening is a Half-Life 2 singleplayer mod where the player discovers what happened to Adrian Shepard ([[Half-Life]]: [[Opposing Force]]), what happened a bit before | Awakening is a [[Half-Life 2]] singleplayer mod where the player discovers what happened to Adrian Shepard ([[Half-Life]]: [[Opposing Force]]), what happened a bit before [[Dr. Gordon Freeman|Gordon Freeman]] arrival at [[City 17]], and where the [[antlion|antlions]] come from. | ||
Note that future official releases on the | Note that future official releases on the Half-Life 2 story might contradict with this mod. | ||
The mod should have a playtime of roughly | The mod should have a playtime of roughly one hour leading you trough a intro and 5 playable levels. | ||
Starting at a underground complex much like Black Mesa, leading you trough a outdoor snow environment into a Russian submarine base, an early combine citadel structure and a ancient location that the combine is researching. | Starting at a underground complex much like [[Black Mesa Research Facility|Black Mesa]], leading you trough a outdoor snow environment into a Russian submarine base, an early combine citadel structure and a ancient location that the combine is researching. | ||
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== External links == | == External links == | ||
* http://awakening.hl2files.com | * [http://awakening.hl2files.com Awakening] | ||
* | * [http://forum.moddb.com/Awakening/ Awakening forums] | ||
* {{moddb|7568}} | * {{moddb|7568}} | ||
Revision as of 05:34, 28 May 2007
Overview
Awakening is a Half-Life 2 singleplayer mod where the player discovers what happened to Adrian Shepard (Half-Life: Opposing Force), what happened a bit before Gordon Freeman arrival at City 17, and where the antlions come from.
Note that future official releases on the Half-Life 2 story might contradict with this mod.
The mod should have a playtime of roughly one hour leading you trough a intro and 5 playable levels. Starting at a underground complex much like Black Mesa, leading you trough a outdoor snow environment into a Russian submarine base, an early combine citadel structure and a ancient location that the combine is researching.
Features
- Around 1 hour of gameplay including some small puzzles.
- Custom textures, world models (props), custom music and some custom voices.
- 3 to 4 different environments.
History
I (Bluestrike) started a mod for Half-Life: Opposing Force a long time ago but quit because I assumed Half-Life 2 would be released any moment. It eventually took years and my urge to make a singleplayer mod never really went away. Once Half-Life 2 was out and I finished some multiplayer maps I started a singleplayer again and this is the result.
Development started in July or August 2005 and soon after I was required by Insurgency so development slowed down to vacations. In the summer of 2006 development accelerated again and from December 2006 to the release at April 2007 I spent almost every free minute into the mods development.
I didn't do everything alone, for the more complex models I asked Mumle who I knew from a previous mod. After the first media release somewhere in June 2006, Alex Mcgery contacted me with some samples of music and offered his help. I asked one of the texture artists from the Insurgency mod to make me a few model skins. That way Spine joined the team. To tell the small story I had, I needed voice actors, so I explored the Machinama scene and received the help of Tess Snider and Robert Ducat, who also lent his brother Matthew's voice for the mod.
Team
- Bluestrike
http://www.bluestrike.be Leveldesign, Modeling, Choreography's.
- Alex Mcgery
http://www.alexmcgery.com Music
- Spine
http://www.spineroyal.com Textures, skins and some concepts.
- Mumle
http://www.sukkertrip.dk Stassismodels.
- Tess Snider
http://voice.malkyne.org Female voices.
- Robert Ducat
http://www.partners-in-crime-studios.com Breen and Scientist voices.
- Matthew Ducat
http://www.partners-in-crime-studios.com G-man voices.
Localized versions
Due to a bug with sourcesdk-base closecaptions does not work and no localised versions are planned.