The Ship Basics: Rooms: Difference between revisions
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Note:For the sake of this article,
Note:For the sake of this article,
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{{alias|@|a deck letter}} | {{alias|@|a deck letter}} | ||
{{alias|#|a number}} | {{alias|#|a number}} | ||
# | #Fill the room with a brush with material <code>tools/toolsshiproom</code>{{note|If the room has an odd shape, either use multiple room entities or bind multiple brushes to the same entity; it's your call.}} | ||
#Select the brush and make it a [[ship_trigger_room]] | #Select the brush and make it a [[ship_trigger_room]] | ||
##Set its Name as Deck_@_Corridor_# or something to that extent{{note|No targetname is needed for a room that will not have a security camera or any other entity targetting it.}} | ##Set its Name as Deck_@_Corridor_# or something to that extent{{note|No targetname is needed for a room that will not have a security camera or any other entity targetting it.}} | ||
Revision as of 21:36, 16 May 2007
@ represents a deck letter.# represents a number.- Fill the room with a brush with material
tools/toolsshiproom
Note:If the room has an odd shape, either use multiple room entities or bind multiple brushes to the same entity; it's your call. - Select the brush and make it a ship_trigger_room
- Set its Name as Deck_@_Corridor_# or something to that extent
Note:No targetname is needed for a room that will not have a security camera or any other entity targetting it. - If you'd like to fine players for trespassing, set the Trespass Sentence and Trespass Fine keyvalues
- Change the Room Deck, Room Number, Room Name, and Room Type to correspond to the room you are making
- Set its Name as Deck_@_Corridor_# or something to that extent