Npc bullsquid (Half-Life 2): Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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==Outputs== | ==Outputs== | ||
*{{o basenpc}} | *{{o basenpc}} | ||
{{otherlang:en}} | |||
{{otherlang:en:ru|Npc_bullsquid_(ru)}} | |||
[[Category:Entities]] [[Category:NPCs]] | [[Category:Entities]] [[Category:NPCs]] |
Revision as of 10:57, 17 March 2007
Entity Description
Although there are no physical bullsquid resources provided in Half-Life 2, the npc_bullsquid entity is fully supported in code.

Missing Models
- models/bullsquid.mdl
- models/spitball_large.mdl
- models/spitball_medium.mdl
- models/spitball_small.mdl
Missing Sounds
- NPC_Bullsquid.Idle
- NPC_Bullsquid.Pain
- NPC_Bullsquid.Death
- NPC_Bullsquid.Attack1
- NPC_Bullsquid.Growl
- NPC_Bullsquid.TailWhip
- GrenadeSpit.Acid
- GrenadeSpit.Hit
Related Games
Dedicated Console variables
- sk_bullsquid_health
- <integer> Bullsquid spawn health
- sk_bullsquid_dmg_bite
- <integer> Bullsquid bite damage
- sk_bullsquid_dmg_whip
- <integer> Maximum health an enemy has for bullsquid to attempt a tailwhip