Template:Moving brush tip: Difference between revisions
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Tip:As brush entities are lit using static lightmaps, lighting on this entity may look wierd when it moves from its original position. If this is an issue, consider converting the brush model into a studio model, changing the brush geometry to clip or skip, and parenting the converted model (as a prop_dynamic) to this entity. (Note however, that this will use up an additional edict).
Tip:As brush entities are lit using static lightmaps, lighting on this entity may look wierd when it rotates from its original position. If this is an issue, consider converting the brush model into a studio model, changing the brush geometry to clip or skip, and parenting the converted model (as a prop_dynamic) to this entity. (Note however, that this will use up an additional edict).
SirYodaJedi (talk | contribs) (Created page with "{{uncategorized}} ; Default <onlyinclude>{{tip|As brush entities are lit using static lightmaps, lighting on this entity may look wierd when it {{#if:{{{rotating|}}}|rotates|moves}} from its original position. If this is an issue, consider converting the brush model into a studio model, changing the brush geometry to clip or skip, and parenting the converted model (as a {{ent|prop_dynamic}}) to this entity. (Note however, that this will use up an ad...") |
SirYodaJedi (talk | contribs) No edit summary |
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{{uncategorized}} | {{uncategorized}} | ||
To avoid clogging up the wiki with notices, only use this notice on entities where the movement is going to be a meaningful issue for lighting, such as {{ent|func_rotating}} or {{ent|func_tracktrain}}. | |||
; Default | ; Default | ||
<onlyinclude>{{tip|As brush entities are lit using static lightmaps, lighting on this entity may look wierd when it {{#if:{{{rotating|}}}|rotates|moves}} from its original position. If this is an issue, consider [[Propper++|converting the brush model into a studio model]], changing the brush geometry to [[clip]] or [[skip]], and parenting the converted model (as a {{ent|prop_dynamic}}) to this entity. (Note however, that this will use up an additional [[edict]]).}}</onlyinclude> | <onlyinclude>{{tip|As brush entities are lit using static lightmaps, lighting on this entity may look wierd when it {{#if:{{{rotating|}}}|rotates|moves}} from its original position. If this is an issue, consider [[Propper++|converting the brush model into a studio model]], changing the brush geometry to [[clip]] or [[skip]], and parenting the converted model (as a {{ent|prop_dynamic}}) to this entity. (Note however, that this will use up an additional [[edict]]).<br>{{#if:{{{1|}}}|{{{1}}}|}} }}</onlyinclude> | ||
; {{param|rotating}} | ; {{param|rotating}} | ||
{{moving brush tip|rotating=1}} | {{moving brush tip|rotating=1}} | ||
Also accepts an additional unnamed parameter ({{param|1}}), which will be displayed as-is after the main text. | |||
Revision as of 10:05, 25 November 2025
To avoid clogging up the wiki with notices, only use this notice on entities where the movement is going to be a meaningful issue for lighting, such as func_rotating or func_tracktrain.
- Default
- {{{rotating}}}
Also accepts an additional unnamed parameter ({{{1}}}), which will be displayed as-is after the main text.