Cycler wreckage: Difference between revisions
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{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Model}} | {{KV Model}} | ||
== FGD Code == | |||
{{todo}} | |||
Latest revision as of 07:56, 21 November 2025
| CWreckage |
cycler_wreckage is a model entity available in
Half-Life: Source,
Half-Life 2 series,
Portal series, and ![]()
Counter-Strike series.
The cycler_wreckage entity creates a model or sprite and generates a constant plume of smoke around it. The model is always nonsolid.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
FGD Code
[Todo]