MonoEngine: Difference between revisions
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(Created page with "{{stub}} '''MonoEngine''' is a third-party {{Source|4|nt=1}} branch using licensed code, created by Monochrome, Inc for {{Contagion|3.1}}. It is a modified version of {{l4d2|4}} engine branch. ==Features== <!-- mv: i'm just copying from the contagion page and revamping it a little, could use more entires --> * Increased engine limits - more brushes and entities can be used within a single level allowing for larger and more detailed levels. <!-- brush limit is 4 million,...") |
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* Main Menu uses UI2 "which is based on VGUI2, but the core elements of VGUI is still there." | * Main Menu uses UI2 "which is based on VGUI2, but the core elements of VGUI is still there." | ||
* <code>maxplayers_override</code> has been added | * <code>maxplayers_override</code> has been added | ||
* Chromium Embedded Framework has been added to allow for interactive panels to be coded in HTML & JS (i.e. keypads) [https://www.youtube.com/watch?v=BESKilwsyCM Showcase] | |||
<!-- mv: i don't know when the switch to naming it MonoEngine happened, none of the update posts say it but i just booted up contagion as of writing (19/11/2025), ran version in console and saw "MonoEngine": | <!-- mv: i don't know when the switch to naming it MonoEngine happened, none of the update posts say it but i just booted up contagion as of writing (19/11/2025), ran version in console and saw "MonoEngine": | ||
Latest revision as of 10:23, 19 November 2025
MonoEngine is a third-party
Source Engine branch using licensed code, created by Monochrome, Inc for Contagion. It is a modified version of
Left 4 Dead 2 engine branch.
Features
- Increased engine limits - more brushes and entities can be used within a single level allowing for larger and more detailed levels.
- Addition of a Peer-2-Peer Lobby System using Steam Networking. Joining dedicated servers as a party through the lobby is also supported.
- Hammer Editor has been updated to support real time 3D skybox and fog rendering.
- Miles Sound System has been replaced with Wwise Spatial Audio to create more immersive ambience across the levels.
- Alongside with VScript implementation inherited from Left 4 Dead 2, MonoEngine also features its own implementation of Angelscript to expand the modding capabilities of the game.
- Havok has been replaced with Volt
- Main Menu uses UI2 "which is based on VGUI2, but the core elements of VGUI is still there."
maxplayers_overridehas been added- Chromium Embedded Framework has been added to allow for interactive panels to be coded in HTML & JS (i.e. keypads) Showcase