Fortress Forever: Difference between revisions
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* Gameplay movie '''Dustbowl Valley''': [http://forums.fortress-forever.com/showthread.php?t=6247], [http://news.moddb.com/18411/welcome-to-dustbowl-valley/] | * Gameplay movie '''Dustbowl Valley''': [http://forums.fortress-forever.com/showthread.php?t=6247], [http://news.moddb.com/18411/welcome-to-dustbowl-valley/] | ||
* In game audio clip and game play footage video: [http://forums.fortress-forever.com/showthread.php?t=7754], [http://news.moddb.com/19885/progress-whats-progress/] | * In game audio clip and game play footage video: [http://forums.fortress-forever.com/showthread.php?t=7754], [http://news.moddb.com/19885/progress-whats-progress/] | ||
== Team == | |||
Administration | |||
::Schtoofa - Team Lead / Project Manager | |||
Map Design | |||
::Defrag - Lead Map Design | |||
::Chemical Burn - Map Design | |||
::eat - Map Design | |||
::Kermit - Map Design | |||
::trepid_jesse - Map Design | |||
::trepid_jon - Map Design | |||
::Zouave - Map Design | |||
Gameplay Mechanics | |||
::Dospac - Gameplay Design | |||
::Revz - Gameplay Design | |||
Web | |||
::FriedBunny - Site Design | |||
::Programming | |||
::billdoor - Lead Programmer | |||
::DrEvil - Programmer | |||
::FryGuy - Programmer | |||
::L0ki - Programmer | |||
::Mirvin_Monkey - Programmer | |||
::Mulchman - Programmer | |||
::Phero - Programmer | |||
::Vorn - Programmer | |||
Media | |||
::Decs - Lead Texture Artist | |||
::Sev - Lead Modeler | |||
::rebo - Modeler | |||
::Ghroth - Lead Sound Design | |||
::dr_nick - Concept Artist | |||
::Cheney - Map Texture Artist | |||
== More information == | == More information == | ||
* [http://www.fortress-forever.com/ Official website] | * [http://www.fortress-forever.com/ Official website] | ||
* {{moddb|4595}} | * {{moddb|4595}} | ||
* [[Wikipedia:Fortress Forever|Wikipedia article]] | * [[Wikipedia:Fortress Forever|Wikipedia article]] |
Revision as of 12:37, 6 January 2007
A Team Fortress mod for Half-Life 2's Source Engine. An independent team is creating this mod entirely from scratch. Fortress Forever should please those who have enjoyed Team Fortress Classic over the years and attract new TF players. It will be free to those who have purchased Half-life 2. The team has promised to keep TFC's physics which are very different from those of Half-Life 2 and its mods.
Media
The comprehensive media section features screenshots of maps and models, wallpapers, concept art and Hired-Gun's steel logo.
Also available:
Team
Administration
- Schtoofa - Team Lead / Project Manager
Map Design
- Defrag - Lead Map Design
- Chemical Burn - Map Design
- eat - Map Design
- Kermit - Map Design
- trepid_jesse - Map Design
- trepid_jon - Map Design
- Zouave - Map Design
Gameplay Mechanics
- Dospac - Gameplay Design
- Revz - Gameplay Design
Web
- FriedBunny - Site Design
- Programming
- billdoor - Lead Programmer
- DrEvil - Programmer
- FryGuy - Programmer
- L0ki - Programmer
- Mirvin_Monkey - Programmer
- Mulchman - Programmer
- Phero - Programmer
- Vorn - Programmer
Media
- Decs - Lead Texture Artist
- Sev - Lead Modeler
- rebo - Modeler
- Ghroth - Lead Sound Design
- dr_nick - Concept Artist
- Cheney - Map Texture Artist