Pirates Vikings & Knights II: Difference between revisions

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[[Image:Pvkiilogo.gif|536px|]]{{betamodsmall|engine=Source|download=http://www.pvkii.com/gamefiles.php}}
[[Category:HL2 Third Party Mods]]
[[Category:Multiplayer Mods]]
 
{{BetaModSmall|engine=Source|download=http://www.pvkii.com/gamefiles.php}}


=={{HL2}} Overview==
==Overview==
Pirates, Vikings & Knights II Is a Halflife 2 Modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance, and power.  
Pirates, Vikings & Knights II Is a Halflife 2 Modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance, and power.


PVK II pits each team against one another in a variety of different surroundings, from the frozen Viking Northlands, Medieval castles and villages, to the tropical Caribbean. Even mythical lands told of in legends.  
PVK II pits each team against one another in a variety of different surroundings, from the frozen Viking Northlands, Medieval castles and villages, to the tropical Caribbean. Even mythical lands told of in legends. . Each team and class has their own strength and weaknesses. Vikings being more the close combat specialists, Pirates preferring quick strikes and long distance attacks, and Knights being the all around team.
. Each team and class has their own strength and weaknesses. Vikings being more the close combat specialists, Pirates preferring quick strikes and long distance attacks, and Knights being the all around team.  


Cooperation will lead you to victory and glory!
Cooperation will lead you to victory and glory!


Visit the Official site at:
Visit the official PVKII site [http://www.pvkii.com here].
[http://www.pvkii.com www.pvkii.com]<br>
{{moddb|2214}}


==Features==
==Features==
<b>Unique Classes</b>
* Each team will eventually have their own unique set of classes (6) that correspond to the team.
<b>Unique Weapons</b>
* Each Class spawns with their own unique weapons. These weapons are historically accurate and unique, each adding a different strategy to how the class is played.
<b>Multiple Game Modes</b>
* Booty
* Booty Tag
* Territory
* Pillage
* Siege
* [http://www.pvkii.com/features.php and more]!
<b>Melee Combat system including blocking/parrying</b>
* Players can attack in 4 different directions depending on their movement direction. Blocking/Parrying these attacks is the best way to get in a shot of your own.
<b>Special Abilities</b>
* Each player has a special ability meter. When full they will be able to activate a special move/ability unique to each class.
<b>Beautiful Maps</b>
* The maps will range from Realistic European countrysides, Scandanavian Villiages, Harbors and Ship Ports, Castles, Keeps, Catacombs, Winter Landscapes, & Forests, to some not necessarily realistic maps, but fun nonetheless.


*Unique Weapons- We have tried to stretch the limits of imagination within reason to come up with weapon combinations historically viable & unique, but also that would enrich game play and the players experience. These are again listed in the Weapons section for reference.
*Special Abilities- There are special abilities unique to certain classes. Take for example the Berserker, who can at anytime go berserk by activating the special function key. These are listed in the Weapons section for reference.


*Diverse Game Modes- We have planned out a diverse array of game modes so the player doesn’t have to keep playing through the same scenario each time. Here are a few Examples:
==Media==
[[Image:pvk_desertruin.jpg|256px|pvk_desertruin]]
[[Image:pvk_fort.jpg|256px|pvk_fort]]<br>
[[Image:pvk_temple.jpg|516px|pvk_temple]]<br>
[[Image:pvk_island.jpg|256px|pvk_island]]
[[Image:pvk_saints.jpg|256px|pvk_saints]]<br>


'''Booty'''


'''Booty Tag'''
==Help Wanted==
<b>Shader/Special FX Programmer</b>
* General understanding of computer graphics theries and techniques.
* Solid skills in C++.
* Strong knowledge of programming pixel and vertex shaders.
<b>Faceposer Artist</b>
* Responsible for creating facial expressions, lip-syncing, and phoneme extractions. Preferrably, you will also have experience with creating morph targets in 3ds max.


'''Territory'''
Keep an eye out on our [http://www.pvkii.com/jointeam.php Help Wanted] page for more.


'''Pillage'''
==Links==
 
* [http://www.pvkii.com PVKII Homepage]
'''Siege'''
* {{moddb|2214}}
 
'''Slay the Dragon'''
 
''For full descriptions of game modes go to the [http://www.pvkii.com/features.php Features] page of the main site''
 
 
==Open Positions==
; Mappers/Level Design
 
; Animators
 
If Interested, Contact: {{e|havokg2@gmail.com}}
 
 
[[Category:HL2_Third_Party_Mods]]
[[Category:Multiplayer Mods]]

Revision as of 19:27, 2 January 2007


Template:BetaModSmall

Overview

Pirates, Vikings & Knights II Is a Halflife 2 Modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance, and power.

PVK II pits each team against one another in a variety of different surroundings, from the frozen Viking Northlands, Medieval castles and villages, to the tropical Caribbean. Even mythical lands told of in legends. . Each team and class has their own strength and weaknesses. Vikings being more the close combat specialists, Pirates preferring quick strikes and long distance attacks, and Knights being the all around team.

Cooperation will lead you to victory and glory!

Visit the official PVKII site here.

Features

Unique Classes

  • Each team will eventually have their own unique set of classes (6) that correspond to the team.

Unique Weapons

  • Each Class spawns with their own unique weapons. These weapons are historically accurate and unique, each adding a different strategy to how the class is played.

Multiple Game Modes

  • Booty
  • Booty Tag
  • Territory
  • Pillage
  • Siege
  • and more!

Melee Combat system including blocking/parrying

  • Players can attack in 4 different directions depending on their movement direction. Blocking/Parrying these attacks is the best way to get in a shot of your own.

Special Abilities

  • Each player has a special ability meter. When full they will be able to activate a special move/ability unique to each class.

Beautiful Maps

  • The maps will range from Realistic European countrysides, Scandanavian Villiages, Harbors and Ship Ports, Castles, Keeps, Catacombs, Winter Landscapes, & Forests, to some not necessarily realistic maps, but fun nonetheless.


Media

pvk_desertruin pvk_fort
pvk_temple
pvk_island pvk_saints


Help Wanted

Shader/Special FX Programmer

  • General understanding of computer graphics theries and techniques.
  • Solid skills in C++.
  • Strong knowledge of programming pixel and vertex shaders.

Faceposer Artist

  • Responsible for creating facial expressions, lip-syncing, and phoneme extractions. Preferrably, you will also have experience with creating morph targets in 3ds max.

Keep an eye out on our Help Wanted page for more.

Links