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$skinnedLODs: Difference between revisions

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(Created page with "{{LanguageBar}} {{this is a|QC command|name=$skinnedLODs|since=as}} It tells the model compiler to not generate new bone weights for $lod models and use their own instead. {{todo|Test presence of it in {{l4d}} and {{l4d2}}.}}")
 
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{{this is a|QC command|name=$skinnedLODs|since=as}} It tells the model compiler to not generate new bone weights for [[$lod]] models and use their own instead.
{{this is a|QC command|name=$skinnedlods|since=as}} It tells the model compiler to not generate new bone weights for [[$lod]] models and use their own instead.
{{todo|Test presence of it in {{l4d}} and {{l4d2}}.}}
{{todo|Test presence of it in {{l4d}} and {{l4d2}}.}}

Revision as of 20:12, 26 August 2025

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$skinnedlods is a QC command available in all Source Source games since Alien Swarm Alien Swarm. It tells the model compiler to not generate new bone weights for $lod models and use their own instead.

Todo: Test presence of it in Left 4 Dead and Left 4 Dead 2.