Lights.rad/Portal: Difference between revisions
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lights/light_recessedcool001 239 239 239 200 | lights/light_recessedcool001 239 239 239 200 | ||
lights/light_recessedcool002 149 180 200 350 149 180 200 200 | lights/light_recessedcool002 149 180 200 350 149 180 200 200 | ||
lights/light_green001 | lights/light_green001 175 255 233 100 | ||
lights/light_orange001 | lights/light_orange001 218 76 26 25 218 76 26 15 | ||
Line 34: | Line 34: | ||
lights/white008 221 250 255 30 221 250 255 30 | lights/white008 221 250 255 30 221 250 255 30 | ||
lights/white009 183 204 218 50 183 204 218 50 | lights/white009 183 204 218 50 183 204 218 50 | ||
lights/white010 | lights/white010 183 204 218 40 | ||
lights/white001_nochop 250 240 205 100 | lights/white001_nochop 250 240 205 100 | ||
Line 43: | Line 43: | ||
lights/white006_nochop 234 235 220 100 | lights/white006_nochop 234 235 220 100 | ||
lights/incandescentcool001a 235 235 235 300 | lights/incandescentcool001a 235 235 235 300 | ||
lights/incandescentwarm001a 250 226 129 300 | lights/incandescentwarm001a 250 226 129 300 | ||
glass/glassscreen001a 172 192 161 225 | glass/glassscreen001a 172 192 161 225 | ||
glass/glasspipe001f | glass/glasspipe001f 214 72 44 200 | ||
glass/glassscreen001c 172 192 161 225 | glass/glassscreen001c 172 192 161 225 | ||
glass/glassscreen001d 211 187 134 225 | glass/glassscreen001d 211 187 134 225 | ||
glass/glassblock001a 70 194 209 200 | glass/glassblock001a 70 194 209 200 | ||
composite/citadelfloor001a 103 143 203 200 | composite/citadelfloor001a 103 143 203 200 | ||
props/tvscreen006a | props/tvscreen006a 196 0 0 200 | ||
shadertest/gooinglass 149 49 15 50 | shadertest/gooinglass 149 49 15 50 | ||
Line 62: | Line 62: | ||
plaster/plasterwall029h 189 223 227 125 | plaster/plasterwall029h 189 223 227 125 | ||
building_template/Building_Trainstation_Template001d 230 230 200 65 | building_template/Building_Trainstation_Template001d 230 230 200 65 | ||
building_template/Building_Trainstation_Template001e 230 230 200 150 | building_template/Building_Trainstation_Template001e 230 230 200 150 | ||
building_template/Building_Trainstation_window002d 230 230 200 300 | building_template/Building_Trainstation_window002d 230 230 200 300 | ||
building_template/Building_Trainstation_window002e 230 230 200 300 | building_template/Building_Trainstation_window002e 230 230 200 300 | ||
lights/physgunlight 189 231 232 20</nowiki>}} | lights/physgunlight 189 231 232 20</nowiki>}} | ||
[[Category:Portal|Portal]] | [[Category:Portal|Portal]] | ||
[[Category:Source RAD files|Portal]] | [[Category:Source RAD files|Portal]] |
Latest revision as of 17:49, 8 August 2025
lights.rad
- This is a RAD file, that can be used to manipulate the way QRAD, HLRAD, and VRAD handle given brush textures when compiling static lighting. In Source, this can be also used to forcing props to cast texture shadows.
To add a RAD file to the map editor, copy the following text into a text editor such as Windows Notepad,Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .rad appended to the file name.
