Id Tech 2: Difference between revisions
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|mode = Single Player, Multiplayer (LAN), Multiplayer (Internet) | |mode = Single Player, Multiplayer (LAN), Multiplayer (Internet) | ||
|codelang = [[WP:C_(programming_language)|C]], [[WP:Assembly language|Assembly]] (for software rendering & optimization) | |codelang = [[WP:C_(programming_language)|C]], [[WP:Assembly language|Assembly]] (for software rendering & optimization) | ||
|platform = [[WP:MS-DOS|MS-DOS]], [[WP:AmigaOS|AmigaOS]], {{Win| | |platform = [[WP:MS-DOS|MS-DOS]], [[WP:AmigaOS|AmigaOS]], {{Win|1}}, {{mac|1}}, {{Linux|1}}, {{x360|1}}, {{xone|1}}, {{XboxXS|1}}, {{ps4|1}}, {{ps5|1}} | ||
|links = {{Github|id-Software/Quake|Quake source code}}<br>{{Github|id-Software/Quake-2|Quake 2 source code}} | |links = {{Github|id-Software/Quake|Quake source code}}<br>{{Github|id-Software/Quake-2|Quake 2 source code}} | ||
|license = [[WP:GNU General Public License|GNU GPL-2.0-or-later]] | |license = [[WP:GNU General Public License|GNU GPL-2.0-or-later]] | ||
|nextengine = {{Gldsrc| | |nextengine = {{Gldsrc|2}}<br>{{idtech3|2}} | ||
}} | }} | ||
{{todo|Mention {{fte|4}}, a notable fork of the Quake I engine in relation to Valve's engines. See [[Quake#Source ports]] for more info.}} | {{todo|Mention {{fte|4}}, a notable fork of the Quake I engine in relation to Valve's engines. See [[Quake#Source ports]] for more info.}} | ||
{{Non-valve engine|engine}} | {{Non-valve engine|engine}} | ||
{{idtech2|4}}, also known as the '''Quake engine''', is an engine created by {{wiki|id Software}} for {{quake| | {{idtech2|4}}, also known as the '''Quake engine''', is an engine created by {{wiki|id Software}} for {{quake|2}}, and later modified with new features & improvements for {{quake2|2}}. It was used as the foundation for {{gldsrc|2}} and [[Source|all]] [[Source 2|subsequent]] {{valve|2}} engines. | ||
id Tech 2 consists of the following two "branches": | id Tech 2 consists of the following two "branches": | ||
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== See also == | == See also == | ||
* {{idtech3|4}}, the successor to id Tech 2 developed for {{quake3| | * {{idtech3|4}}, the successor to id Tech 2 developed for {{quake3|3.1}}. | ||
* {{idtech4|4}}, developed for {{doom3| | * {{idtech4|4}}, developed for {{doom3|3.1}} | ||
[[Category:Id Tech]] | [[Category:Id Tech]] | ||
[[Category:Game engines]] | [[Category:Game engines]] |
Latest revision as of 08:47, 25 June 2025
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id Tech 2
Developer(s)
id Software
Release date(s)
21 December 1999 (Source code release)
Platform(s)
License
Todo: Mention
FTE, a notable fork of the Quake I engine in relation to Valve's engines. See Quake#Source ports for more info.


This page documents information about an engine not developed by Valve. This information is documented here because it has technical and/or historical relevance to Valve's engines.
id Tech 2, also known as the Quake engine, is an engine created by
id Software for
Quake, and later modified with new features & improvements for
Quake II. It was used as the foundation for
GoldSrc and all subsequent
Valve engines.
id Tech 2 consists of the following two "branches":
- The
Quake Engine, developed for Quake and used by several other games
- The
Quake II Engine (colloquially id Tech 2.5), developed for Quake II and used by several other games
Both version of id Tech 2 engines were later made open-source under the GNU GPL 2.0 (or later) license.